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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-05-04 15:50:11 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2012-05-04 15:50:11 +0400 |
commit | a0ce240de94521b6caf55b0738b70f2dc2ad3353 (patch) | |
tree | a14430fbb928e7b25ec29ac1e33cf9c62a13159f /source/blender/windowmanager/intern/wm_draw.c | |
parent | df553582e96569e49a4d28c167c5dd334be5f216 (diff) |
Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 66cadf1e76a..2b83a55d7bb 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -475,7 +475,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple) glTexImage2D(triple->target, 0, GL_RGB8, triple->x[x], triple->y[y], 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexParameteri(triple->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(triple->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - // glColor still used with this enabled? + // The current color is ignored if the GL_REPLACE texture environment is used. // glTexEnvi(triple->target, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(triple->target, 0); |