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authorAntony Riakiotakis <kalast@gmail.com>2013-04-12 21:56:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-04-12 21:56:07 +0400
commitd0beabb642ea8acb8e3d69aa3fc503ad703e7dfd (patch)
tree35684f2a142bd21b4e1c380ad61a8d8ff9df25c9 /source/blender/windowmanager/intern/wm_draw.c
parenta305452275207a555d2812c3a5ea6647f0f594e4 (diff)
Add function to query maximum texture size. Also, make texture upload
functions aware of this limit.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 444f8cc57c8..e437d7c0958 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -463,7 +463,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
for (x = 0; x < triple->nx; x++) {
/* proxy texture is only guaranteed to test for the cases that
* there is only one texture in use, which may not be the case */
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize);
+ maxsize = GPU_max_texture_size();
if (triple->x[x] > maxsize || triple->y[y] > maxsize) {
glBindTexture(triple->target, 0);