diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/windowmanager/intern/wm_draw.c | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index d386f65498f..4751dbb87ff 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -701,9 +701,9 @@ static int wm_draw_update_test_window(wmWindow *win) static int wm_automatic_draw_method(wmWindow *win) { /* Ideally all cards would work well with triple buffer, since if it works - well gives the least redraws and is considerably faster at partial redraw - for sculpting or drawing overlapping menus. For typically lower end cards - copy to texture is slow though and so we use overlap instead there. */ + * well gives the least redraws and is considerably faster at partial redraw + * for sculpting or drawing overlapping menus. For typically lower end cards + * copy to texture is slow though and so we use overlap instead there. */ if(win->drawmethod == USER_DRAW_AUTOMATIC) { /* ATI opensource driver is known to be very slow at this */ |