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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-03-30 22:23:58 +0300 |
commit | 142541124976af41f08fb5479886350c2d803710 (patch) | |
tree | 6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/windowmanager/intern/wm_draw.c | |
parent | da1b002c8d2f331d97458167746e5974d8556799 (diff) |
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and
`ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`.
This new function replaces `ED_view3d_autodist_init`.
Also, since `ED_view3d_depth_update` depends on the render context, and
changing the context is a slow operation, that function also was removed,
and the depth buffer cached is now updated inside the new unified drawing
function when the "bool update_cache" parameter is true.
Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to
`runtime.flag`.
Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index e0c4ab8eaf3..0922aaaee53 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -218,13 +218,6 @@ static bool wm_draw_region_stereo_set(Main *bmain, return false; } -static void wm_area_mark_invalid_backbuf(ScrArea *area) -{ - if (area->spacetype == SPACE_VIEW3D) { - ((View3D *)area->spacedata.first)->flag |= V3D_INVALID_BACKBUF; - } -} - static void wm_region_test_gizmo_do_draw(bContext *C, ScrArea *area, ARegion *region, @@ -739,7 +732,6 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo) } } - wm_area_mark_invalid_backbuf(area); CTX_wm_area_set(C, NULL); GPU_debug_group_end(); |