diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 13:02:53 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 13:02:53 +0300 |
commit | a59841b016f76dea59fb86aa18980447199a1451 (patch) | |
tree | e58d57599efbe1b00f5e2ac5d5d99ac34d792763 /source/blender/windowmanager/intern/wm_draw.c | |
parent | 3e8a2a5f070608428d539b039c3be68e6d9f4540 (diff) |
WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 0bbd3757f27..9372e49597d 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -180,14 +180,13 @@ static void wm_flush_regions_up(bScreen *screen, rcti *dirty) } } -static void wm_method_draw_overlap_all(bContext *C, wmWindow *win) +static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange) { wmWindowManager *wm= CTX_wm_manager(C); bScreen *screen= win->screen; ScrArea *sa; ARegion *ar; static rcti rect= {0, 0, 0, 0}; - int exchange= (G.f & G_SWAP_EXCHANGE); /* flush overlapping regions */ if(screen->regionbase.first) { @@ -400,7 +399,7 @@ static void wm_draw_triple_fail(bContext *C, wmWindow *win) wm_draw_window_clear(win); win->drawfail= 1; - wm_method_draw_overlap_all(C, win); + wm_method_draw_overlap_all(C, win, 0); } static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple) @@ -688,22 +687,23 @@ void wm_draw_update(bContext *C) ED_screen_refresh(wm, win); if(win->drawfail) - wm_method_draw_overlap_all(C, win); + wm_method_draw_overlap_all(C, win, 0); else if(win->drawmethod == USER_DRAW_AUTOMATIC) { /* ATI opensource driver is known to be very slow at this, Windows software driver darkens color on each redraw */ - if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE) || - GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) - wm_method_draw_overlap_all(C, win); + if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) + wm_method_draw_overlap_all(C, win, 0); + else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) + wm_method_draw_overlap_all(C, win, 1); else wm_method_draw_triple(C, win); } else if(win->drawmethod == USER_DRAW_FULL) wm_method_draw_full(C, win); else if(win->drawmethod == USER_DRAW_OVERLAP) - wm_method_draw_overlap_all(C, win); - /*else if(win->drawmethod == USER_DRAW_DAMAGE) - wm_method_draw_damage(C, win);*/ + wm_method_draw_overlap_all(C, win, 0); + else if(win->drawmethod == USER_DRAW_OVERLAP_FLIP) + wm_method_draw_overlap_all(C, win, 1); else // if(win->drawmethod == USER_DRAW_TRIPLE) wm_method_draw_triple(C, win); |