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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-30 14:49:07 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-30 14:52:25 +0300
commit85221f6fa738cfdf23695b3927b718bbc348ec09 (patch)
tree3c0738261d372f3ae3deb80d56e2677065e30a18 /source/blender/windowmanager/intern/wm_draw.c
parent005711ffefa82037ecb95008da4bd6786a8ee799 (diff)
Fix Eevee shadows not working in certain cases, after recent WM changes.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 685e6f7e216..55e7ce4a1d8 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -363,14 +363,14 @@ static void wm_draw_region_bind(ARegion *ar, int view)
}
else {
GPU_offscreen_bind(ar->draw_buffer->offscreen[view], false);
+
+ /* For now scissor is expected by region drawing, we could disable it
+ * and do the enable/disable in the specific cases that setup scissor. */
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, 0, ar->winx, ar->winy);
}
ar->draw_buffer->bound_view = view;
-
- /* For now scissor is expected by region drawing, we could disable it
- * and do the enable/disable in the specific cases that setup scissor. */
- glEnable(GL_SCISSOR_TEST);
- glScissor(0, 0, ar->winx, ar->winy);
}
static void wm_draw_region_unbind(ARegion *ar, int view)
@@ -379,14 +379,13 @@ static void wm_draw_region_unbind(ARegion *ar, int view)
return;
}
- glDisable(GL_SCISSOR_TEST);
-
ar->draw_buffer->bound_view = -1;
if (ar->draw_buffer->viewport[view]) {
GPU_viewport_unbind(ar->draw_buffer->viewport[view]);
}
else {
+ glDisable(GL_SCISSOR_TEST);
GPU_offscreen_unbind(ar->draw_buffer->offscreen[view], false);
}
}