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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 15:47:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commita1459b2f7a53fc9e7a52260e975c47c48c6c383d (patch)
tree2a6c612d8efd0fa3240a7618b66490b8be1b8bbd /source/blender/windowmanager/intern/wm_draw.c
parent2ae1c895a2f7590d0783a27176085da45ef12bc5 (diff)
Cleanup: GPU: Move towards an explicit Blend state
This make use of the GLStateStack functions for: - `GPU_blend()` - `GPU_blend_set_func()` - `GPU_blend_set_func_separate()` The goal is to unify them using an explicit state setting. This will remove the need to use obscure blend functions
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index bfc155dce16..a9af4f16747 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -577,8 +577,8 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend)
if (blend) {
/* GL_ONE because regions drawn offscreen have premultiplied alpha. */
- GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
+ GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
/* setup actual texture */
@@ -603,7 +603,6 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend)
GPU_texture_unbind(texture);
if (blend) {
- GPU_blend_set_func(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(false);
}
}