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authorBrecht Van Lommel <brecht@blender.org>2020-07-01 15:55:43 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-07-01 17:05:54 +0300
commitb5660f71fe77969a75d6b41d87a310ec252b3a4c (patch)
tree12615c0f66c9287652f81822e63987b2567fa20e /source/blender/windowmanager/intern/wm_draw.c
parent5db82be980511ab77162a72745b2b656c8b49682 (diff)
Fix missing GPU image free in background mode
This is legacy code from before Eevee and Workbench rendering in background mode was supported. Avoid memory leak by only queueing GPU textures to be freed when we know they have been allocated. Differential Revision: https://developer.blender.org/D8172
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 6a19ce62f50..3c2bc14837d 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -1012,7 +1012,7 @@ void wm_draw_update(bContext *C)
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
- GPU_free_unused_buffers(bmain);
+ GPU_free_unused_buffers();
for (win = wm->windows.first; win; win = win->next) {
#ifdef WIN32