Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jbakker>2020-08-05 16:26:49 +0300
committerJeroen Bakker <jeroen@blender.org>2020-08-05 16:45:42 +0300
commitf7d38e2e6426a21f4b91bedc0fe635aba4692ff2 (patch)
treec3d240bcb10b992b41826d876dc1a3016dabe632 /source/blender/windowmanager/intern/wm_draw.c
parent56d7e39b92997768b3db8ce2dbc262f869994145 (diff)
Fix T77346: GPU Workaround Always Render Using Main Context
In Blender 2.90 EEVEE materials were refactored that introduced crashes on Intel GPUs on Windows. The crash happened in the `local_context_workaround` that temporary stored compiled materials in a binary form to reload it in the main GL context. It has been tested that the workaround isn't needed anymore for HD6xx GPUs, but it is still needed for HD4000. After several unsuccesfull fixes we came to the conclusion that we could not support the local context workaround and needed to come with a different workaround. The idea of this patch is that in these cases there is only a single context that is used for rendering. Threads that uses these contextes are guarded by a mutex and will block. Impact on User Level: * Due to main mutex lock the UI freezes when rendering or baking or feel less snappy Reviewed By: Clément Foucault, Brecht van Lommel Differential Revision: https://developer.blender.org/D8410
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 16454e473cc..fdbc7a7d136 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -51,6 +51,7 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "GPU_context.h"
#include "GPU_draw.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
@@ -999,6 +1000,7 @@ void wm_draw_update(bContext *C)
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
+ GPU_context_main_lock();
GPU_free_unused_buffers();
for (win = wm->windows.first; win; win = win->next) {
@@ -1036,6 +1038,8 @@ void wm_draw_update(bContext *C)
/* Draw non-windows (surfaces) */
wm_surfaces_iter(C, wm_draw_surface);
+
+ GPU_context_main_unlock();
}
void wm_draw_region_clear(wmWindow *win, ARegion *UNUSED(region))