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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:46:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:48:29 +0300
commit342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch)
tree47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/windowmanager/intern/wm_draw.c
parent9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index c869ec90469..b76fc0abfa7 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -553,7 +553,7 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
CTX_wm_menu_set(C, ar);
if (ar->type && ar->type->layout) {
- /* UI code reads the OpenGL state, but we have to refesh
+ /* UI code reads the OpenGL state, but we have to refresh
* the UI layout beforehand in case the menu size changes. */
wmViewport(&ar->winrct);
ar->type->layout(C, ar);