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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-01 22:15:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-01 22:38:52 +0300 |
commit | 505309f659d349c95c16297d5e6785f83764c740 (patch) | |
tree | 2b90ec5e5f280fc7a1bfdd3f5a21178359f20621 /source/blender/windowmanager/intern/wm_draw.c | |
parent | d55c269dd197288c30ca2881136330931bf05f98 (diff) |
WM: Optimization: Don't clear the window color buffer
This is not needed and is rather costly.
Can be reverted if that causes problem.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 00364489af7..d6058ac0d28 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -622,8 +622,14 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view) /* Draw into the window framebuffer, in full window coordinates. */ wmWindowViewport(win); + + /* We draw on all pixels of the windows so we don't need to clear them before. + * Actually this is only a problem when resizing the window. + * If it becomes a problem we should clear only when window size changes. */ +#if 0 glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); +#endif /* Blit non-overlapping area regions. */ ED_screen_areas_iter(win, screen, sa) { |