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authorCampbell Barton <ideasman42@gmail.com>2019-07-30 14:40:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-30 14:43:40 +0300
commitb9718299ea509df2a3d563f0ac2639f01cad39ab (patch)
treec041eb7cb7633f461cf07c164690875229e5c2b7 /source/blender/windowmanager/intern/wm_draw.c
parent51be0a765e44512dbc2b89ff9c3f8b225f7b7565 (diff)
Fix crash clicking in the 3D view on startup
Setting the 3D view cursor on startup could crash because the viewport hasn't been assigned to the region.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c35
1 files changed, 34 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index fc669c9543e..3bcb955c2b2 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -239,9 +239,14 @@ static void wm_region_test_render_do_draw(const Scene *scene,
}
}
+static bool wm_region_use_viewport_by_type(short space_type, short region_type)
+{
+ return (ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE) && region_type == RGN_TYPE_WINDOW);
+}
+
static bool wm_region_use_viewport(ScrArea *sa, ARegion *ar)
{
- return (ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && ar->regiontype == RGN_TYPE_WINDOW);
+ return wm_region_use_viewport_by_type(sa->spacetype, ar->regiontype);
}
/********************** draw all **************************/
@@ -976,3 +981,31 @@ void WM_redraw_windows(bContext *C)
CTX_wm_area_set(C, area_prev);
CTX_wm_region_set(C, ar_prev);
}
+
+/* -------------------------------------------------------------------- */
+/** \name Region Viewport Drawing
+ *
+ * This is needed for viewport drawing for operator use
+ * (where the viewport may not have drawn yet).
+ *
+ * Otherwise avoid using these sine they're exposing low level logic externally.
+ *
+ * \{ */
+
+void WM_draw_region_viewport_ensure(ARegion *ar, short space_type)
+{
+ bool use_viewport = wm_region_use_viewport_by_type(space_type, ar->regiontype);
+ wm_draw_region_buffer_create(ar, false, use_viewport);
+}
+
+void WM_draw_region_viewport_bind(ARegion *ar)
+{
+ wm_draw_region_bind(ar, 0);
+}
+
+void WM_draw_region_viewport_unbind(ARegion *ar)
+{
+ wm_draw_region_unbind(ar, 0);
+}
+
+/** \} */