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authorSybren A. Stüvel <sybren@blender.org>2020-08-21 12:56:03 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-08-21 13:23:13 +0300
commit3bc09c1c1ec9c1699ac872bc643d3e38c250803f (patch)
treed9812280b0bf6e7f9b835d2e670063a26a9d4ffd /source/blender/windowmanager/intern/wm_event_system.c
parente7767ba6be99a85349975b8da37b8cb8b9a3d6a9 (diff)
Cleanup: split `BKE_scene_get_depsgraph()` into two functions
Split the depsgraph allocation into a separate function `BKE_scene_ensure_depsgraph()`. Parameters are only passed to those functions that actually need them. This removes the the "if that boolean is `false` this pointer is allowed to be `NULL`" logic and more cleanly decouples code. No functional changes.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_event_system.c')
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index c363fdcc9d4..c72c9ce906b 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -350,7 +350,7 @@ void wm_event_do_depsgraph(bContext *C, bool is_after_open_file)
* and for until then we have to accept ambiguities when object is shared
* across visible view layers and has overrides on it.
*/
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true);
+ Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
if (is_after_open_file) {
DEG_graph_relations_update(depsgraph);
DEG_graph_on_visible_update(bmain, depsgraph, true);
@@ -3189,10 +3189,9 @@ void wm_event_do_handlers(bContext *C)
wm_event_free_all(win);
}
else {
- Main *bmain = CTX_data_main(C);
Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, false);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
Scene *scene_eval = (depsgraph != NULL) ? DEG_get_evaluated_scene(depsgraph) : NULL;
if (scene_eval != NULL) {