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authorTon Roosendaal <ton@blender.org>2011-06-04 21:03:46 +0400
committerTon Roosendaal <ton@blender.org>2011-06-04 21:03:46 +0400
commit88676349a473020937ba5f2637535bf5960059c9 (patch)
treecb02be5fea2f127b284430508fcab3de959c37d7 /source/blender/windowmanager/intern/wm_files.c
parent4a59928484b93a6c3876c0c8b065f6d313640804 (diff)
Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
Diffstat (limited to 'source/blender/windowmanager/intern/wm_files.c')
-rw-r--r--source/blender/windowmanager/intern/wm_files.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index a5ee01de2f1..5d005e23029 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -485,15 +485,16 @@ int WM_read_homefile(bContext *C, ReportList *reports, short from_memory)
/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
* can remove this eventually, only in a 2.53 and older, now its not written */
G.fileflags &= ~G_FILE_RELATIVE_REMAP;
-
+
+ /* check userdef before open window, keymaps etc */
+ wm_init_userdef(C);
+
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase);
WM_check(C); /* opens window(s), checks keymaps */
G.main->name[0]= '\0';
- wm_init_userdef(C);
-
/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
if (!G.background) GPU_default_lights();