diff options
author | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-06-04 21:03:46 +0400 |
commit | 88676349a473020937ba5f2637535bf5960059c9 (patch) | |
tree | cb02be5fea2f127b284430508fcab3de959c37d7 /source/blender/windowmanager/intern/wm_files.c | |
parent | 4a59928484b93a6c3876c0c8b065f6d313640804 (diff) |
Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
Diffstat (limited to 'source/blender/windowmanager/intern/wm_files.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_files.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index a5ee01de2f1..5d005e23029 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -485,15 +485,16 @@ int WM_read_homefile(bContext *C, ReportList *reports, short from_memory) /* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise * can remove this eventually, only in a 2.53 and older, now its not written */ G.fileflags &= ~G_FILE_RELATIVE_REMAP; - + + /* check userdef before open window, keymaps etc */ + wm_init_userdef(C); + /* match the read WM with current WM */ wm_window_match_do(C, &wmbase); WM_check(C); /* opens window(s), checks keymaps */ G.main->name[0]= '\0'; - wm_init_userdef(C); - /* When loading factory settings, the reset solid OpenGL lights need to be applied. */ if (!G.background) GPU_default_lights(); |