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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-24 13:43:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-27 14:11:56 +0300
commit37fc23dd9e7738de7187e889f058cda845544ffb (patch)
treeb1423676fcc8f2cc07fdeb8125152e4d7d105b6a /source/blender/windowmanager/intern/wm_files.c
parentff9cf0664529db88bd2ea6e13dde6f002054c745 (diff)
Refactor view3d offscreen drawing to avoid having multiple boolean arguments
This is fully unreadable to have lots of boolean arguments scattered across the whole argument list. What does `false, true, true` mean in terms of behavior? Replace those with bitfield which has advantage of having more human readable meaning.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_files.c')
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 2f6b18cfd3c..57f4219f23f 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1029,14 +1029,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
- IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
+ IB_rect, OB_SOLID, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
- IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
+ IB_rect, V3D_OFSDRAW_NONE, R_ALPHAPREMUL, 0, NULL,
NULL, NULL, err_out);
}