diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:06:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:25:09 +0300 |
commit | 7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch) | |
tree | be5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/windowmanager/intern/wm_files.c | |
parent | 145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff) |
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_files.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_files.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 87f8c17ca1f..e87be231025 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -935,14 +935,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t ibuf = ED_view3d_draw_offscreen_imbuf_simple( scene, scene->camera, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, - IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, NULL, + IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL, NULL, NULL, err_out); } else { ibuf = ED_view3d_draw_offscreen_imbuf( scene, v3d, ar, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, - IB_rect, false, R_ALPHAPREMUL, 0, NULL, + IB_rect, false, R_ALPHAPREMUL, 0, false, NULL, NULL, NULL, err_out); } |