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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/windowmanager/intern/wm_gesture.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c636
1 files changed, 332 insertions, 304 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 7e95f36b2db..b264f6a570d 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -50,429 +50,457 @@
#include "BIF_glutil.h"
-
/* context checked on having screen, window and area */
wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type)
{
- wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
- wmWindow *window = CTX_wm_window(C);
- ARegion *ar = CTX_wm_region(C);
-
- BLI_addtail(&window->gesture, gesture);
-
- gesture->type = type;
- gesture->event_type = event->type;
- gesture->winrct = ar->winrct;
- gesture->userdata_free = true; /* Free if userdata is set. */
- gesture->modal_state = GESTURE_MODAL_NOP;
-
- if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK,
- WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE))
- {
- rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
-
- gesture->customdata = rect;
- rect->xmin = event->x - gesture->winrct.xmin;
- rect->ymin = event->y - gesture->winrct.ymin;
- if (type == WM_GESTURE_CIRCLE) {
- /* caller is responsible for initializing 'xmax' to radius. */
- }
- else {
- rect->xmax = event->x - gesture->winrct.xmin;
- rect->ymax = event->y - gesture->winrct.ymin;
- }
- }
- else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
- short *lasso;
- gesture->points_alloc = 1024;
- gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points");
- lasso[0] = event->x - gesture->winrct.xmin;
- lasso[1] = event->y - gesture->winrct.ymin;
- gesture->points = 1;
- }
-
- return gesture;
+ wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
+ wmWindow *window = CTX_wm_window(C);
+ ARegion *ar = CTX_wm_region(C);
+
+ BLI_addtail(&window->gesture, gesture);
+
+ gesture->type = type;
+ gesture->event_type = event->type;
+ gesture->winrct = ar->winrct;
+ gesture->userdata_free = true; /* Free if userdata is set. */
+ gesture->modal_state = GESTURE_MODAL_NOP;
+
+ if (ELEM(type,
+ WM_GESTURE_RECT,
+ WM_GESTURE_CROSS_RECT,
+ WM_GESTURE_TWEAK,
+ WM_GESTURE_CIRCLE,
+ WM_GESTURE_STRAIGHTLINE)) {
+ rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
+
+ gesture->customdata = rect;
+ rect->xmin = event->x - gesture->winrct.xmin;
+ rect->ymin = event->y - gesture->winrct.ymin;
+ if (type == WM_GESTURE_CIRCLE) {
+ /* caller is responsible for initializing 'xmax' to radius. */
+ }
+ else {
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
+ }
+ }
+ else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
+ short *lasso;
+ gesture->points_alloc = 1024;
+ gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc,
+ "lasso points");
+ lasso[0] = event->x - gesture->winrct.xmin;
+ lasso[1] = event->y - gesture->winrct.ymin;
+ gesture->points = 1;
+ }
+
+ return gesture;
}
void WM_gesture_end(bContext *C, wmGesture *gesture)
{
- wmWindow *win = CTX_wm_window(C);
-
- if (win->tweak == gesture) {
- win->tweak = NULL;
- }
- BLI_remlink(&win->gesture, gesture);
- MEM_freeN(gesture->customdata);
- if (gesture->userdata && gesture->userdata_free) {
- MEM_freeN(gesture->userdata);
- }
- MEM_freeN(gesture);
+ wmWindow *win = CTX_wm_window(C);
+
+ if (win->tweak == gesture) {
+ win->tweak = NULL;
+ }
+ BLI_remlink(&win->gesture, gesture);
+ MEM_freeN(gesture->customdata);
+ if (gesture->userdata && gesture->userdata_free) {
+ MEM_freeN(gesture->userdata);
+ }
+ MEM_freeN(gesture);
}
void WM_gestures_remove(bContext *C)
{
- wmWindow *win = CTX_wm_window(C);
+ wmWindow *win = CTX_wm_window(C);
- while (win->gesture.first) {
- WM_gesture_end(C, win->gesture.first);
- }
+ while (win->gesture.first) {
+ WM_gesture_end(C, win->gesture.first);
+ }
}
bool WM_gesture_is_modal_first(const wmGesture *gesture)
{
- if (gesture == NULL) {
- return true;
- }
- return (gesture->is_active_prev == false);
+ if (gesture == NULL) {
+ return true;
+ }
+ return (gesture->is_active_prev == false);
}
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture)
{
- if (gesture->type == WM_GESTURE_TWEAK) {
- rcti *rect = gesture->customdata;
- int dx = BLI_rcti_size_x(rect);
- int dy = BLI_rcti_size_y(rect);
- float tweak_threshold = U.tweak_threshold * U.dpi_fac;
- if (abs(dx) + abs(dy) > tweak_threshold) {
- int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI);
- int val = EVT_GESTURE_W;
-
- if (theta == 0) {
- val = EVT_GESTURE_E;
- }
- else if (theta == 1) {
- val = EVT_GESTURE_NE;
- }
- else if (theta == 2) {
- val = EVT_GESTURE_N;
- }
- else if (theta == 3) {
- val = EVT_GESTURE_NW;
- }
- else if (theta == -1) {
- val = EVT_GESTURE_SE;
- }
- else if (theta == -2) {
- val = EVT_GESTURE_S;
- }
- else if (theta == -3) {
- val = EVT_GESTURE_SW;
- }
+ if (gesture->type == WM_GESTURE_TWEAK) {
+ rcti *rect = gesture->customdata;
+ int dx = BLI_rcti_size_x(rect);
+ int dy = BLI_rcti_size_y(rect);
+ float tweak_threshold = U.tweak_threshold * U.dpi_fac;
+ if (abs(dx) + abs(dy) > tweak_threshold) {
+ int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI);
+ int val = EVT_GESTURE_W;
+
+ if (theta == 0) {
+ val = EVT_GESTURE_E;
+ }
+ else if (theta == 1) {
+ val = EVT_GESTURE_NE;
+ }
+ else if (theta == 2) {
+ val = EVT_GESTURE_N;
+ }
+ else if (theta == 3) {
+ val = EVT_GESTURE_NW;
+ }
+ else if (theta == -1) {
+ val = EVT_GESTURE_SE;
+ }
+ else if (theta == -2) {
+ val = EVT_GESTURE_S;
+ }
+ else if (theta == -3) {
+ val = EVT_GESTURE_SW;
+ }
#if 0
- /* debug */
- if (val == 1) printf("tweak north\n");
- if (val == 2) printf("tweak north-east\n");
- if (val == 3) printf("tweak east\n");
- if (val == 4) printf("tweak south-east\n");
- if (val == 5) printf("tweak south\n");
- if (val == 6) printf("tweak south-west\n");
- if (val == 7) printf("tweak west\n");
- if (val == 8) printf("tweak north-west\n");
+ /* debug */
+ if (val == 1) printf("tweak north\n");
+ if (val == 2) printf("tweak north-east\n");
+ if (val == 3) printf("tweak east\n");
+ if (val == 4) printf("tweak south-east\n");
+ if (val == 5) printf("tweak south\n");
+ if (val == 6) printf("tweak south-west\n");
+ if (val == 7) printf("tweak west\n");
+ if (val == 8) printf("tweak north-west\n");
#endif
- return val;
- }
- }
- return 0;
+ return val;
+ }
+ }
+ return 0;
}
-
/* ******************* gesture draw ******************* */
static void wm_gesture_draw_line(wmGesture *gt)
{
- rcti *rect = (rcti *)gt->customdata;
+ rcti *rect = (rcti *)gt->customdata;
- uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 8.0f);
+ immUniform1i("colors_len", 2); /* "advanced" mode */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
- float xmin = (float)rect->xmin;
- float ymin = (float)rect->ymin;
+ float xmin = (float)rect->xmin;
+ float ymin = (float)rect->ymin;
- immBegin(GPU_PRIM_LINES, 2);
- immVertex2f(shdr_pos, xmin, ymin);
- immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
- immEnd();
+ immBegin(GPU_PRIM_LINES, 2);
+ immVertex2f(shdr_pos, xmin, ymin);
+ immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
+ immEnd();
- immUnbindProgram();
+ immUnbindProgram();
}
static void wm_gesture_draw_rect(wmGesture *gt)
{
- rcti *rect = (rcti *)gt->customdata;
+ rcti *rect = (rcti *)gt->customdata;
- uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- GPU_blend(true);
+ GPU_blend(true);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
- immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- immUnbindProgram();
+ immUnbindProgram();
- GPU_blend(false);
+ GPU_blend(false);
- shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 8.0f);
+ immUniform1i("colors_len", 2); /* "advanced" mode */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
- imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
+ imm_draw_box_wire_2d(
+ shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax);
- immUnbindProgram();
+ immUnbindProgram();
- // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line
+ // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line
}
static void wm_gesture_draw_circle(wmGesture *gt)
{
- rcti *rect = (rcti *)gt->customdata;
+ rcti *rect = (rcti *)gt->customdata;
- GPU_blend(true);
+ GPU_blend(true);
- const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
- imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
+ imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
- immUnbindProgram();
+ immUnbindProgram();
- GPU_blend(false);
+ GPU_blend(false);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 4.0f);
+ immUniform1i("colors_len", 2); /* "advanced" mode */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 4.0f);
- imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
+ imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40);
- immUnbindProgram();
+ immUnbindProgram();
}
struct LassoFillData {
- unsigned char *px;
- int width;
+ unsigned char *px;
+ int width;
};
static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
{
- struct LassoFillData *data = user_data;
- unsigned char *col = &(data->px[(y * data->width) + x]);
- memset(col, 0x10, x_end - x);
+ struct LassoFillData *data = user_data;
+ unsigned char *col = &(data->px[(y * data->width) + x]);
+ memset(col, 0x10, x_end - x);
}
static void draw_filled_lasso(wmGesture *gt)
{
- const short *lasso = (short *)gt->customdata;
- const int tot = gt->points;
- int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
- int i;
- rcti rect;
- float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
-
- for (i = 0; i < tot; i++, lasso += 2) {
- moves[i][0] = lasso[0];
- moves[i][1] = lasso[1];
- }
-
- BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot);
-
- BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
- BLI_rcti_isect(&gt->winrct, &rect, &rect);
- BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
-
- /* highly unlikely this will fail, but could crash if (tot == 0) */
- if (BLI_rcti_is_empty(&rect) == false) {
- const int w = BLI_rcti_size_x(&rect);
- const int h = BLI_rcti_size_y(&rect);
- unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
- struct LassoFillData lasso_fill_data = {pixel_buf, w};
-
- BLI_bitmap_draw_2d_poly_v2i_n(
- rect.xmin, rect.ymin, rect.xmax, rect.ymax,
- (const int (*)[2])moves, tot,
- draw_filled_lasso_px_cb, &lasso_fill_data);
-
- /* Additive Blending */
- GPU_blend(true);
- glBlendFunc(GL_ONE, GL_ONE);
-
- GLint unpack_alignment;
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
- GPU_shader_bind(state.shader);
- GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
-
- immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL);
-
- GPU_shader_unbind();
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
-
- MEM_freeN(pixel_buf);
-
- GPU_blend(false);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- MEM_freeN(moves);
+ const short *lasso = (short *)gt->customdata;
+ const int tot = gt->points;
+ int(*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
+ int i;
+ rcti rect;
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+
+ for (i = 0; i < tot; i++, lasso += 2) {
+ moves[i][0] = lasso[0];
+ moves[i][1] = lasso[1];
+ }
+
+ BLI_lasso_boundbox(&rect, (const int(*)[2])moves, tot);
+
+ BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
+ BLI_rcti_isect(&gt->winrct, &rect, &rect);
+ BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
+
+ /* highly unlikely this will fail, but could crash if (tot == 0) */
+ if (BLI_rcti_is_empty(&rect) == false) {
+ const int w = BLI_rcti_size_x(&rect);
+ const int h = BLI_rcti_size_y(&rect);
+ unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__);
+ struct LassoFillData lasso_fill_data = {pixel_buf, w};
+
+ BLI_bitmap_draw_2d_poly_v2i_n(rect.xmin,
+ rect.ymin,
+ rect.xmax,
+ rect.ymax,
+ (const int(*)[2])moves,
+ tot,
+ draw_filled_lasso_px_cb,
+ &lasso_fill_data);
+
+ /* Additive Blending */
+ GPU_blend(true);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ GLint unpack_alignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_bind(state.shader);
+ GPU_shader_uniform_vector(
+ state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
+
+ immDrawPixelsTex(&state,
+ rect.xmin,
+ rect.ymin,
+ w,
+ h,
+ GL_RED,
+ GL_UNSIGNED_BYTE,
+ GL_NEAREST,
+ pixel_buf,
+ 1.0f,
+ 1.0f,
+ NULL);
+
+ GPU_shader_unbind();
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
+
+ MEM_freeN(pixel_buf);
+
+ GPU_blend(false);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ MEM_freeN(moves);
}
-
static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
- const short *lasso = (short *)gt->customdata;
- int i;
+ const short *lasso = (short *)gt->customdata;
+ int i;
- if (filled) {
- draw_filled_lasso(gt);
- }
+ if (filled) {
+ draw_filled_lasso(gt);
+ }
- const int numverts = gt->points;
+ const int numverts = gt->points;
- /* Nothing to draw, do early output. */
- if (numverts < 2) {
- return;
- }
+ /* Nothing to draw, do early output. */
+ if (numverts < 2) {
+ return;
+ }
- const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 2.0f);
+ immUniform1i("colors_len", 2); /* "advanced" mode */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 2.0f);
- immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
+ immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
- for (i = 0; i < gt->points; i++, lasso += 2) {
- immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
- }
+ for (i = 0; i < gt->points; i++, lasso += 2) {
+ immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
+ }
- immEnd();
+ immEnd();
- immUnbindProgram();
+ immUnbindProgram();
}
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
- rcti *rect = (rcti *)gt->customdata;
- const int winsize_x = WM_window_pixels_x(win);
- const int winsize_y = WM_window_pixels_y(win);
+ rcti *rect = (rcti *)gt->customdata;
+ const int winsize_x = WM_window_pixels_x(win);
+ const int winsize_y = WM_window_pixels_y(win);
- float x1, x2, y1, y2;
+ float x1, x2, y1, y2;
- const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 8.0f);
+ immUniform1i("colors_len", 2); /* "advanced" mode */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 8.0f);
- immBegin(GPU_PRIM_LINES, 4);
+ immBegin(GPU_PRIM_LINES, 4);
- x1 = (float)(rect->xmin - winsize_x);
- y1 = (float)rect->ymin;
- x2 = (float)(rect->xmin + winsize_x);
- y2 = y1;
+ x1 = (float)(rect->xmin - winsize_x);
+ y1 = (float)rect->ymin;
+ x2 = (float)(rect->xmin + winsize_x);
+ y2 = y1;
- immVertex2f(shdr_pos, x1, y1);
- immVertex2f(shdr_pos, x2, y2);
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
- x1 = (float)rect->xmin;
- y1 = (float)(rect->ymin - winsize_y);
- x2 = x1;
- y2 = (float)(rect->ymin + winsize_y);
+ x1 = (float)rect->xmin;
+ y1 = (float)(rect->ymin - winsize_y);
+ x2 = x1;
+ y2 = (float)(rect->ymin + winsize_y);
- immVertex2f(shdr_pos, x1, y1);
- immVertex2f(shdr_pos, x2, y2);
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
- immEnd();
+ immEnd();
- immUnbindProgram();
+ immUnbindProgram();
}
/* called in wm_draw.c */
void wm_gesture_draw(wmWindow *win)
{
- wmGesture *gt = (wmGesture *)win->gesture.first;
-
- GPU_line_width(1.0f);
- for (; gt; gt = gt->next) {
- /* all in subwindow space */
- wmViewport(&gt->winrct);
-
- if (gt->type == WM_GESTURE_RECT) {
- wm_gesture_draw_rect(gt);
- }
-// else if (gt->type == WM_GESTURE_TWEAK)
-// wm_gesture_draw_line(gt);
- else if (gt->type == WM_GESTURE_CIRCLE) {
- wm_gesture_draw_circle(gt);
- }
- else if (gt->type == WM_GESTURE_CROSS_RECT) {
- if (gt->is_active) {
- wm_gesture_draw_rect(gt);
- }
- else {
- wm_gesture_draw_cross(win, gt);
- }
- }
- else if (gt->type == WM_GESTURE_LINES) {
- wm_gesture_draw_lasso(gt, false);
- }
- else if (gt->type == WM_GESTURE_LASSO) {
- wm_gesture_draw_lasso(gt, true);
- }
- else if (gt->type == WM_GESTURE_STRAIGHTLINE) {
- wm_gesture_draw_line(gt);
- }
- }
+ wmGesture *gt = (wmGesture *)win->gesture.first;
+
+ GPU_line_width(1.0f);
+ for (; gt; gt = gt->next) {
+ /* all in subwindow space */
+ wmViewport(&gt->winrct);
+
+ if (gt->type == WM_GESTURE_RECT) {
+ wm_gesture_draw_rect(gt);
+ }
+ // else if (gt->type == WM_GESTURE_TWEAK)
+ // wm_gesture_draw_line(gt);
+ else if (gt->type == WM_GESTURE_CIRCLE) {
+ wm_gesture_draw_circle(gt);
+ }
+ else if (gt->type == WM_GESTURE_CROSS_RECT) {
+ if (gt->is_active) {
+ wm_gesture_draw_rect(gt);
+ }
+ else {
+ wm_gesture_draw_cross(win, gt);
+ }
+ }
+ else if (gt->type == WM_GESTURE_LINES) {
+ wm_gesture_draw_lasso(gt, false);
+ }
+ else if (gt->type == WM_GESTURE_LASSO) {
+ wm_gesture_draw_lasso(gt, true);
+ }
+ else if (gt->type == WM_GESTURE_STRAIGHTLINE) {
+ wm_gesture_draw_line(gt);
+ }
+ }
}
void wm_gesture_tag_redraw(bContext *C)
{
- bScreen *screen = CTX_wm_screen(C);
+ bScreen *screen = CTX_wm_screen(C);
- if (screen) {
- screen->do_draw_gesture = true;
- }
+ if (screen) {
+ screen->do_draw_gesture = true;
+ }
}