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authorCampbell Barton <ideasman42@gmail.com>2012-12-27 10:39:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-27 10:39:27 +0400
commitf0c1bc830c790f46fbe971ab7242dfb7b1cad469 (patch)
tree77e1d82280362a278fc4bda9232103d68396e19e /source/blender/windowmanager/intern/wm_gesture.c
parentf9b2788ddc5ab09bac12c9e2da10213eb3383650 (diff)
add option to BLI_scanfill_calc() - BLI_SCANFILL_CALC_HOLES, gives some speedup for BMesh ngons which never have holes and ensures predictable triangle count (totvert - 2), which is needed for pre-calculating array size.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 1cf44a69c17..168c2312d9f 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -258,7 +258,7 @@ static void draw_filled_lasso(wmGesture *gt)
if (sf_vert_first) {
const float zvec[3] = {0.0f, 0.0f, 1.0f};
BLI_scanfill_edge_add(&sf_ctx, sf_vert_first, sf_vert);
- BLI_scanfill_calc_ex(&sf_ctx, BLI_SCANFILL_CALC_REMOVE_DOUBLES, zvec);
+ BLI_scanfill_calc_ex(&sf_ctx, BLI_SCANFILL_CALC_REMOVE_DOUBLES | BLI_SCANFILL_CALC_HOLES, zvec);
glEnable(GL_BLEND);
glColor4f(1.0, 1.0, 1.0, 0.05);