diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-06 07:59:04 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-06 08:18:12 +0300 |
commit | 0debbe2b7f7177678c9bce9046c1499b698ac969 (patch) | |
tree | 9a1fb242aae9be44b3479d2a747411b6e0c04822 /source/blender/windowmanager/intern/wm_gesture.c | |
parent | c2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (diff) |
Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index ace081623a7..c97995637a2 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -173,8 +173,8 @@ static void wm_gesture_draw_line(wmGesture *gt) rcti *rect = (rcti *)gt->customdata; VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned line_origin = add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -221,7 +221,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) rcti *rect = (rcti *)gt->customdata; VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -243,8 +243,8 @@ static void wm_gesture_draw_rect(wmGesture *gt) glDisable(GL_BLEND); format = immVertexFormat(); - pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned line_origin = add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -292,7 +292,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) glEnable(GL_BLEND); VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -304,8 +304,8 @@ static void wm_gesture_draw_circle(wmGesture *gt) glDisable(GL_BLEND); format = immVertexFormat(); - pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned line_origin = add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -415,8 +415,8 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled) } VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned line_origin = add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); @@ -459,8 +459,8 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) float x1, x2, y1, y2; VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned line_origin = add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); |