diff options
author | Julian Eisel <julian@blender.org> | 2022-01-17 20:13:54 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2022-01-17 20:26:10 +0300 |
commit | 194979e92947524c6257a38ae7bee4b20dc61d9e (patch) | |
tree | c78efadde53238ce954ff0b090016ddbe7441005 /source/blender/windowmanager/intern/wm_gesture.c | |
parent | aa0ecd17918d5f1c3ce684f8f14b6aa7080ea9e1 (diff) |
Cleanup: Improve naming of immediate mode buffer draw functions
Followup to the previous commit. Jeroen and I agreed the old naming was
confusing.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 47f51214a8e..7f923d4af60 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -412,7 +412,7 @@ static void draw_filled_lasso(wmGesture *gt) GPU_shader_uniform_vector( state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red); - immDrawPixelsTex( + immDrawPixelsTexTiled( &state, rect.xmin, rect.ymin, w, h, GPU_R8, false, pixel_buf, 1.0f, 1.0f, NULL); GPU_shader_unbind(); |