diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-25 22:26:52 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-25 22:26:52 +0300 |
commit | c602ec74fdd20c17c9ca9c7eb59c048443efc2ce (patch) | |
tree | af55cc2a2da7c385db5a42735e2bbbdea7953e1f /source/blender/windowmanager/intern/wm_gesture.c | |
parent | c41e8b8f6f38b9f5a037e11b83b49c4481256716 (diff) |
GPU: State: Replace GL_BLEND by GPU_blend
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index c9853776902..013ee029200 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -197,7 +197,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); - glEnable(GL_BLEND); + GPU_blend(true); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); @@ -206,7 +206,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -231,7 +231,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) { rcti *rect = (rcti *)gt->customdata; - glEnable(GL_BLEND); + GPU_blend(true); const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -242,7 +242,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); @@ -304,7 +304,7 @@ static void draw_filled_lasso(wmGesture *gt) draw_filled_lasso_px_cb, &lasso_fill_data); /* Additive Blending */ - glEnable(GL_BLEND); + GPU_blend(true); glBlendFunc(GL_ONE, GL_ONE); GLint unpack_alignment; @@ -324,7 +324,7 @@ static void draw_filled_lasso(wmGesture *gt) MEM_freeN(pixel_buf); - glDisable(GL_BLEND); + GPU_blend(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } |