diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/windowmanager/intern/wm_gesture.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 636 |
1 files changed, 332 insertions, 304 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 7e95f36b2db..b264f6a570d 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -50,429 +50,457 @@ #include "BIF_glutil.h" - /* context checked on having screen, window and area */ wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type) { - wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture"); - wmWindow *window = CTX_wm_window(C); - ARegion *ar = CTX_wm_region(C); - - BLI_addtail(&window->gesture, gesture); - - gesture->type = type; - gesture->event_type = event->type; - gesture->winrct = ar->winrct; - gesture->userdata_free = true; /* Free if userdata is set. */ - gesture->modal_state = GESTURE_MODAL_NOP; - - if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK, - WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE)) - { - rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new"); - - gesture->customdata = rect; - rect->xmin = event->x - gesture->winrct.xmin; - rect->ymin = event->y - gesture->winrct.ymin; - if (type == WM_GESTURE_CIRCLE) { - /* caller is responsible for initializing 'xmax' to radius. */ - } - else { - rect->xmax = event->x - gesture->winrct.xmin; - rect->ymax = event->y - gesture->winrct.ymin; - } - } - else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) { - short *lasso; - gesture->points_alloc = 1024; - gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points"); - lasso[0] = event->x - gesture->winrct.xmin; - lasso[1] = event->y - gesture->winrct.ymin; - gesture->points = 1; - } - - return gesture; + wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture"); + wmWindow *window = CTX_wm_window(C); + ARegion *ar = CTX_wm_region(C); + + BLI_addtail(&window->gesture, gesture); + + gesture->type = type; + gesture->event_type = event->type; + gesture->winrct = ar->winrct; + gesture->userdata_free = true; /* Free if userdata is set. */ + gesture->modal_state = GESTURE_MODAL_NOP; + + if (ELEM(type, + WM_GESTURE_RECT, + WM_GESTURE_CROSS_RECT, + WM_GESTURE_TWEAK, + WM_GESTURE_CIRCLE, + WM_GESTURE_STRAIGHTLINE)) { + rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new"); + + gesture->customdata = rect; + rect->xmin = event->x - gesture->winrct.xmin; + rect->ymin = event->y - gesture->winrct.ymin; + if (type == WM_GESTURE_CIRCLE) { + /* caller is responsible for initializing 'xmax' to radius. */ + } + else { + rect->xmax = event->x - gesture->winrct.xmin; + rect->ymax = event->y - gesture->winrct.ymin; + } + } + else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) { + short *lasso; + gesture->points_alloc = 1024; + gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, + "lasso points"); + lasso[0] = event->x - gesture->winrct.xmin; + lasso[1] = event->y - gesture->winrct.ymin; + gesture->points = 1; + } + + return gesture; } void WM_gesture_end(bContext *C, wmGesture *gesture) { - wmWindow *win = CTX_wm_window(C); - - if (win->tweak == gesture) { - win->tweak = NULL; - } - BLI_remlink(&win->gesture, gesture); - MEM_freeN(gesture->customdata); - if (gesture->userdata && gesture->userdata_free) { - MEM_freeN(gesture->userdata); - } - MEM_freeN(gesture); + wmWindow *win = CTX_wm_window(C); + + if (win->tweak == gesture) { + win->tweak = NULL; + } + BLI_remlink(&win->gesture, gesture); + MEM_freeN(gesture->customdata); + if (gesture->userdata && gesture->userdata_free) { + MEM_freeN(gesture->userdata); + } + MEM_freeN(gesture); } void WM_gestures_remove(bContext *C) { - wmWindow *win = CTX_wm_window(C); + wmWindow *win = CTX_wm_window(C); - while (win->gesture.first) { - WM_gesture_end(C, win->gesture.first); - } + while (win->gesture.first) { + WM_gesture_end(C, win->gesture.first); + } } bool WM_gesture_is_modal_first(const wmGesture *gesture) { - if (gesture == NULL) { - return true; - } - return (gesture->is_active_prev == false); + if (gesture == NULL) { + return true; + } + return (gesture->is_active_prev == false); } /* tweak and line gestures */ int wm_gesture_evaluate(wmGesture *gesture) { - if (gesture->type == WM_GESTURE_TWEAK) { - rcti *rect = gesture->customdata; - int dx = BLI_rcti_size_x(rect); - int dy = BLI_rcti_size_y(rect); - float tweak_threshold = U.tweak_threshold * U.dpi_fac; - if (abs(dx) + abs(dy) > tweak_threshold) { - int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI); - int val = EVT_GESTURE_W; - - if (theta == 0) { - val = EVT_GESTURE_E; - } - else if (theta == 1) { - val = EVT_GESTURE_NE; - } - else if (theta == 2) { - val = EVT_GESTURE_N; - } - else if (theta == 3) { - val = EVT_GESTURE_NW; - } - else if (theta == -1) { - val = EVT_GESTURE_SE; - } - else if (theta == -2) { - val = EVT_GESTURE_S; - } - else if (theta == -3) { - val = EVT_GESTURE_SW; - } + if (gesture->type == WM_GESTURE_TWEAK) { + rcti *rect = gesture->customdata; + int dx = BLI_rcti_size_x(rect); + int dy = BLI_rcti_size_y(rect); + float tweak_threshold = U.tweak_threshold * U.dpi_fac; + if (abs(dx) + abs(dy) > tweak_threshold) { + int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI); + int val = EVT_GESTURE_W; + + if (theta == 0) { + val = EVT_GESTURE_E; + } + else if (theta == 1) { + val = EVT_GESTURE_NE; + } + else if (theta == 2) { + val = EVT_GESTURE_N; + } + else if (theta == 3) { + val = EVT_GESTURE_NW; + } + else if (theta == -1) { + val = EVT_GESTURE_SE; + } + else if (theta == -2) { + val = EVT_GESTURE_S; + } + else if (theta == -3) { + val = EVT_GESTURE_SW; + } #if 0 - /* debug */ - if (val == 1) printf("tweak north\n"); - if (val == 2) printf("tweak north-east\n"); - if (val == 3) printf("tweak east\n"); - if (val == 4) printf("tweak south-east\n"); - if (val == 5) printf("tweak south\n"); - if (val == 6) printf("tweak south-west\n"); - if (val == 7) printf("tweak west\n"); - if (val == 8) printf("tweak north-west\n"); + /* debug */ + if (val == 1) printf("tweak north\n"); + if (val == 2) printf("tweak north-east\n"); + if (val == 3) printf("tweak east\n"); + if (val == 4) printf("tweak south-east\n"); + if (val == 5) printf("tweak south\n"); + if (val == 6) printf("tweak south-west\n"); + if (val == 7) printf("tweak west\n"); + if (val == 8) printf("tweak north-west\n"); #endif - return val; - } - } - return 0; + return val; + } + } + return 0; } - /* ******************* gesture draw ******************* */ static void wm_gesture_draw_line(wmGesture *gt) { - rcti *rect = (rcti *)gt->customdata; + rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); - immUniform1f("dash_width", 8.0f); + immUniform1i("colors_len", 2); /* "advanced" mode */ + immUniformArray4fv( + "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); + immUniform1f("dash_width", 8.0f); - float xmin = (float)rect->xmin; - float ymin = (float)rect->ymin; + float xmin = (float)rect->xmin; + float ymin = (float)rect->ymin; - immBegin(GPU_PRIM_LINES, 2); - immVertex2f(shdr_pos, xmin, ymin); - immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); - immEnd(); + immBegin(GPU_PRIM_LINES, 2); + immVertex2f(shdr_pos, xmin, ymin); + immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax); + immEnd(); - immUnbindProgram(); + immUnbindProgram(); } static void wm_gesture_draw_rect(wmGesture *gt) { - rcti *rect = (rcti *)gt->customdata; + rcti *rect = (rcti *)gt->customdata; - uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); - GPU_blend(true); + GPU_blend(true); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); - immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); + immRecti(shdr_pos, rect->xmin, rect->ymin, rect->xmax, rect->ymax); - immUnbindProgram(); + immUnbindProgram(); - GPU_blend(false); + GPU_blend(false); - shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); - immUniform1f("dash_width", 8.0f); + immUniform1i("colors_len", 2); /* "advanced" mode */ + immUniformArray4fv( + "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); + immUniform1f("dash_width", 8.0f); - imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); + imm_draw_box_wire_2d( + shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); - immUnbindProgram(); + immUnbindProgram(); - // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line + // wm_gesture_draw_line(gt); // draws a diagonal line in the lined box to test wm_gesture_draw_line } static void wm_gesture_draw_circle(wmGesture *gt) { - rcti *rect = (rcti *)gt->customdata; + rcti *rect = (rcti *)gt->customdata; - GPU_blend(true); + GPU_blend(true); - const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); - imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); + immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); + imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); - immUnbindProgram(); + immUnbindProgram(); - GPU_blend(false); + GPU_blend(false); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); - immUniform1f("dash_width", 4.0f); + immUniform1i("colors_len", 2); /* "advanced" mode */ + immUniformArray4fv( + "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); + immUniform1f("dash_width", 4.0f); - imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); + imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); - immUnbindProgram(); + immUnbindProgram(); } struct LassoFillData { - unsigned char *px; - int width; + unsigned char *px; + int width; }; static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data) { - struct LassoFillData *data = user_data; - unsigned char *col = &(data->px[(y * data->width) + x]); - memset(col, 0x10, x_end - x); + struct LassoFillData *data = user_data; + unsigned char *col = &(data->px[(y * data->width) + x]); + memset(col, 0x10, x_end - x); } static void draw_filled_lasso(wmGesture *gt) { - const short *lasso = (short *)gt->customdata; - const int tot = gt->points; - int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__); - int i; - rcti rect; - float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; - - for (i = 0; i < tot; i++, lasso += 2) { - moves[i][0] = lasso[0]; - moves[i][1] = lasso[1]; - } - - BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot); - - BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin); - BLI_rcti_isect(>->winrct, &rect, &rect); - BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin); - - /* highly unlikely this will fail, but could crash if (tot == 0) */ - if (BLI_rcti_is_empty(&rect) == false) { - const int w = BLI_rcti_size_x(&rect); - const int h = BLI_rcti_size_y(&rect); - unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); - struct LassoFillData lasso_fill_data = {pixel_buf, w}; - - BLI_bitmap_draw_2d_poly_v2i_n( - rect.xmin, rect.ymin, rect.xmax, rect.ymax, - (const int (*)[2])moves, tot, - draw_filled_lasso_px_cb, &lasso_fill_data); - - /* Additive Blending */ - GPU_blend(true); - glBlendFunc(GL_ONE, GL_ONE); - - GLint unpack_alignment; - glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment); - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); - GPU_shader_bind(state.shader); - GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); - - immDrawPixelsTex(&state, rect.xmin, rect.ymin, w, h, GL_RED, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf, 1.0f, 1.0f, NULL); - - GPU_shader_unbind(); - - glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); - - MEM_freeN(pixel_buf); - - GPU_blend(false); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - - MEM_freeN(moves); + const short *lasso = (short *)gt->customdata; + const int tot = gt->points; + int(*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__); + int i; + rcti rect; + float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; + + for (i = 0; i < tot; i++, lasso += 2) { + moves[i][0] = lasso[0]; + moves[i][1] = lasso[1]; + } + + BLI_lasso_boundbox(&rect, (const int(*)[2])moves, tot); + + BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin); + BLI_rcti_isect(>->winrct, &rect, &rect); + BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin); + + /* highly unlikely this will fail, but could crash if (tot == 0) */ + if (BLI_rcti_is_empty(&rect) == false) { + const int w = BLI_rcti_size_x(&rect); + const int h = BLI_rcti_size_y(&rect); + unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); + struct LassoFillData lasso_fill_data = {pixel_buf, w}; + + BLI_bitmap_draw_2d_poly_v2i_n(rect.xmin, + rect.ymin, + rect.xmax, + rect.ymax, + (const int(*)[2])moves, + tot, + draw_filled_lasso_px_cb, + &lasso_fill_data); + + /* Additive Blending */ + GPU_blend(true); + glBlendFunc(GL_ONE, GL_ONE); + + GLint unpack_alignment; + glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); + GPU_shader_bind(state.shader); + GPU_shader_uniform_vector( + state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red); + + immDrawPixelsTex(&state, + rect.xmin, + rect.ymin, + w, + h, + GL_RED, + GL_UNSIGNED_BYTE, + GL_NEAREST, + pixel_buf, + 1.0f, + 1.0f, + NULL); + + GPU_shader_unbind(); + + glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); + + MEM_freeN(pixel_buf); + + GPU_blend(false); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + MEM_freeN(moves); } - static void wm_gesture_draw_lasso(wmGesture *gt, bool filled) { - const short *lasso = (short *)gt->customdata; - int i; + const short *lasso = (short *)gt->customdata; + int i; - if (filled) { - draw_filled_lasso(gt); - } + if (filled) { + draw_filled_lasso(gt); + } - const int numverts = gt->points; + const int numverts = gt->points; - /* Nothing to draw, do early output. */ - if (numverts < 2) { - return; - } + /* Nothing to draw, do early output. */ + if (numverts < 2) { + return; + } - const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); - immUniform1f("dash_width", 2.0f); + immUniform1i("colors_len", 2); /* "advanced" mode */ + immUniformArray4fv( + "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); + immUniform1f("dash_width", 2.0f); - immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts); + immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts); - for (i = 0; i < gt->points; i++, lasso += 2) { - immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); - } + for (i = 0; i < gt->points; i++, lasso += 2) { + immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]); + } - immEnd(); + immEnd(); - immUnbindProgram(); + immUnbindProgram(); } static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) { - rcti *rect = (rcti *)gt->customdata; - const int winsize_x = WM_window_pixels_x(win); - const int winsize_y = WM_window_pixels_y(win); + rcti *rect = (rcti *)gt->customdata; + const int winsize_x = WM_window_pixels_x(win); + const int winsize_y = WM_window_pixels_y(win); - float x1, x2, y1, y2; + float x1, x2, y1, y2; - const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add( + immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); - float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); - immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); + float viewport_size[4]; + glGetFloatv(GL_VIEWPORT, viewport_size); + immUniform2f("viewport_size", viewport_size[2], viewport_size[3]); - immUniform1i("colors_len", 2); /* "advanced" mode */ - immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); - immUniform1f("dash_width", 8.0f); + immUniform1i("colors_len", 2); /* "advanced" mode */ + immUniformArray4fv( + "colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); + immUniform1f("dash_width", 8.0f); - immBegin(GPU_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); - x1 = (float)(rect->xmin - winsize_x); - y1 = (float)rect->ymin; - x2 = (float)(rect->xmin + winsize_x); - y2 = y1; + x1 = (float)(rect->xmin - winsize_x); + y1 = (float)rect->ymin; + x2 = (float)(rect->xmin + winsize_x); + y2 = y1; - immVertex2f(shdr_pos, x1, y1); - immVertex2f(shdr_pos, x2, y2); + immVertex2f(shdr_pos, x1, y1); + immVertex2f(shdr_pos, x2, y2); - x1 = (float)rect->xmin; - y1 = (float)(rect->ymin - winsize_y); - x2 = x1; - y2 = (float)(rect->ymin + winsize_y); + x1 = (float)rect->xmin; + y1 = (float)(rect->ymin - winsize_y); + x2 = x1; + y2 = (float)(rect->ymin + winsize_y); - immVertex2f(shdr_pos, x1, y1); - immVertex2f(shdr_pos, x2, y2); + immVertex2f(shdr_pos, x1, y1); + immVertex2f(shdr_pos, x2, y2); - immEnd(); + immEnd(); - immUnbindProgram(); + immUnbindProgram(); } /* called in wm_draw.c */ void wm_gesture_draw(wmWindow *win) { - wmGesture *gt = (wmGesture *)win->gesture.first; - - GPU_line_width(1.0f); - for (; gt; gt = gt->next) { - /* all in subwindow space */ - wmViewport(>->winrct); - - if (gt->type == WM_GESTURE_RECT) { - wm_gesture_draw_rect(gt); - } -// else if (gt->type == WM_GESTURE_TWEAK) -// wm_gesture_draw_line(gt); - else if (gt->type == WM_GESTURE_CIRCLE) { - wm_gesture_draw_circle(gt); - } - else if (gt->type == WM_GESTURE_CROSS_RECT) { - if (gt->is_active) { - wm_gesture_draw_rect(gt); - } - else { - wm_gesture_draw_cross(win, gt); - } - } - else if (gt->type == WM_GESTURE_LINES) { - wm_gesture_draw_lasso(gt, false); - } - else if (gt->type == WM_GESTURE_LASSO) { - wm_gesture_draw_lasso(gt, true); - } - else if (gt->type == WM_GESTURE_STRAIGHTLINE) { - wm_gesture_draw_line(gt); - } - } + wmGesture *gt = (wmGesture *)win->gesture.first; + + GPU_line_width(1.0f); + for (; gt; gt = gt->next) { + /* all in subwindow space */ + wmViewport(>->winrct); + + if (gt->type == WM_GESTURE_RECT) { + wm_gesture_draw_rect(gt); + } + // else if (gt->type == WM_GESTURE_TWEAK) + // wm_gesture_draw_line(gt); + else if (gt->type == WM_GESTURE_CIRCLE) { + wm_gesture_draw_circle(gt); + } + else if (gt->type == WM_GESTURE_CROSS_RECT) { + if (gt->is_active) { + wm_gesture_draw_rect(gt); + } + else { + wm_gesture_draw_cross(win, gt); + } + } + else if (gt->type == WM_GESTURE_LINES) { + wm_gesture_draw_lasso(gt, false); + } + else if (gt->type == WM_GESTURE_LASSO) { + wm_gesture_draw_lasso(gt, true); + } + else if (gt->type == WM_GESTURE_STRAIGHTLINE) { + wm_gesture_draw_line(gt); + } + } } void wm_gesture_tag_redraw(bContext *C) { - bScreen *screen = CTX_wm_screen(C); + bScreen *screen = CTX_wm_screen(C); - if (screen) { - screen->do_draw_gesture = true; - } + if (screen) { + screen->do_draw_gesture = true; + } } |