diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:44:02 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:47:58 +0300 |
commit | 474454be3976f51d59aff327491a5fd2ab48abc2 (patch) | |
tree | 895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/windowmanager/intern/wm_gesture.c | |
parent | c9aef27326d54ed053edb37d27fe5571805139b9 (diff) |
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 1ffe96181f0..73694295fef 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -174,7 +174,7 @@ static void wm_gesture_draw_line(wmGesture *gt) uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -214,7 +214,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -248,7 +248,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) glDisable(GL_BLEND); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -355,7 +355,7 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled) const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -386,7 +386,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); |