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author | Jörg Müller <nexyon@gmail.com> | 2020-05-03 16:25:52 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2020-05-03 16:30:35 +0300 |
commit | fe891d581dfece13b42414ba1d8fec6063290a31 (patch) | |
tree | f637697a4b96c5a9522d61fc500eba64a623fa19 /source/blender/windowmanager/intern/wm_init_exit.c | |
parent | 2b7d5caae8a1f00a137247af819529ed5e8d0200 (diff) |
Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 657749a93e4..a93d4c7bf37 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -199,7 +199,7 @@ void WM_init_opengl(Main *bmain) opengl_is_init = true; } -static void sound_jack_sync_callback(Main *bmain, int mode, float time) +static void sound_jack_sync_callback(Main *bmain, int mode, double time) { /* Ugly: Blender doesn't like it when the animation is played back during rendering. */ if (G.is_rendering) { |