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authorCampbell Barton <ideasman42@gmail.com>2018-04-20 11:18:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 11:34:48 +0300
commit36773e35f6009693562330137435271922758b95 (patch)
tree955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/windowmanager/intern/wm_init_exit.c
parent98422c36abe0792ec44d3e0378faef4b2249940f (diff)
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 0317c138e9c..3cf2575cfc7 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -434,11 +434,6 @@ void WM_exit_ext(bContext *C, const bool do_python)
ED_undosys_type_free();
-// XXX
-// BIF_GlobalReebFree();
-// BIF_freeRetarget();
- BIF_freeTemplates(C);
-
free_openrecent();
BKE_mball_cubeTable_free();