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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-07-08 01:44:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-07-08 01:54:05 +0300
commit7dc3ad22873e08de11172757066bb2b3a27f7203 (patch)
tree882ed23c0451f558f3b91c77359ca5fe4381eee8 /source/blender/windowmanager/intern/wm_init_exit.c
parent1e217782617f3e57b989222995ce6b23e00e0eec (diff)
Fix T51889: new file or load factory settings results in broken UI.
Fix some cases that still assumed there to be a global DPI, instead of a per window DPI that needs to be set before reading U.dpi.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 9bafe72d805..00a9976e8be 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -181,7 +181,7 @@ void WM_init(bContext *C, int argc, const char **argv)
ED_file_init(); /* for fsmenu */
ED_node_init_butfuncs();
- BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
+ BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLT_lang_init();
/* Enforce loading the UI for the initial homefile */