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authorJörg Müller <nexyon@gmail.com>2020-05-03 16:25:52 +0300
committerJörg Müller <nexyon@gmail.com>2020-05-03 16:30:35 +0300
commitfe891d581dfece13b42414ba1d8fec6063290a31 (patch)
treef637697a4b96c5a9522d61fc500eba64a623fa19 /source/blender/windowmanager/intern/wm_init_exit.c
parent2b7d5caae8a1f00a137247af819529ed5e8d0200 (diff)
Audaspace: update from upstream
- Changing API for time values from float to double for better precision. - Fixing minor mistakes in the documentation. - Fixing minor unnecessary large memory allocation.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 657749a93e4..a93d4c7bf37 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -199,7 +199,7 @@ void WM_init_opengl(Main *bmain)
opengl_is_init = true;
}
-static void sound_jack_sync_callback(Main *bmain, int mode, float time)
+static void sound_jack_sync_callback(Main *bmain, int mode, double time)
{
/* Ugly: Blender doesn't like it when the animation is played back during rendering. */
if (G.is_rendering) {