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authorCampbell Barton <campbell@blender.org>2022-07-15 15:14:04 +0300
committerCampbell Barton <campbell@blender.org>2022-07-15 15:16:44 +0300
commit00dc7477022acdd969e4d709a235c0be819efa6c (patch)
treeb6bd65095c8ce50520a638cddf2d843963369fc1 /source/blender/windowmanager/intern/wm_init_exit.c
parent180db0f752c88d3bbd47774a0f7c9a31de5a3864 (diff)
Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing. Previously GPU_backend_init was called indirectly from DRW_opengl_context_create, a new function is now called from the window manager (GPU_backend_init_once), so it's possible to check if the GPU has a back-end. This also disables the `bgl` Python module when building WITH_HEADLESS. Reviewed By: fclem Ref D15463
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 252cfc6e143..b9bb1d88819 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -169,6 +169,10 @@ void WM_init_opengl(void)
wm_ghost_init(NULL);
}
+ if (!GPU_backend_init_once()) {
+ return;
+ }
+
/* Needs to be first to have an OpenGL context bound. */
DRW_opengl_context_create();