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authorSebastian Parborg <darkdefende@gmail.com>2022-08-15 17:54:29 +0300
committerSebastian Parborg <darkdefende@gmail.com>2022-08-15 17:54:29 +0300
commit3195a381200eb98e6add8b0504f701318186946d (patch)
treee9b5daa08c9a893e66c499d23c4527c2d1dcbfb8 /source/blender/windowmanager/intern/wm_init_exit.c
parent8ffc11dbcb21e81634e8f22cd65fdc921c7320d1 (diff)
Introduce headless OpenGL rendering on Linux
With this patch true headless OpenGL rendering is now possible on Linux. It changes the logic of the WITH_HEADLESS build flag. The headless backend is now always available with regular builds and Blender will try to fall back to it if it fails to initialize other backends while in background mode. The headless backend only works on Linux as EGL is not used on Mac or Windows. libepoxy does support windows and mac, so this can perhaps be remedied in the future. Reviewed By: Brecht, Jeroen, Campbell Differential Revision: http://developer.blender.org/D15555
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 624e434e784..8163b39b3dd 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -166,7 +166,7 @@ void WM_init_opengl(void)
if (G.background) {
/* Ghost is still not initialized elsewhere in background mode. */
- wm_ghost_init(NULL);
+ wm_ghost_init_background();
}
if (!GPU_backend_supported()) {