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author | Clément Foucault <foucault.clem@gmail.com> | 2018-02-26 21:41:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-02-26 21:41:17 +0300 |
commit | 13261304a331b4cff37de477ddf19c915ed64b2c (patch) | |
tree | 3660f94436af2e4d44d8310247280ab456243543 /source/blender/windowmanager/intern/wm_init_exit.c | |
parent | 0940e89e604d85d717f792b73e30e5e96a42e7c6 (diff) |
DRW: Add new Draw Manager OpenGL Context.
This separate context allows two things:
- It allows viewports in multi-windows configuration.
- F12 render can use this context in a separate thread and do a non-blocking render.
The downside is that the context cannot be used while rendering so a request to refresh a viewport will lock the UI. This is something that will be adressed in the future.
Under the hood what does that mean:
- Not adding more mess with VAOs management in gawain.
- Doing depth only draw for operators / selection needs to be done in an offscreen buffer.
- The 3D cursor "autodis" operator is still reading the backbuffer so we need to copy the result to it.
- All FBOs needed by the drawmanager must to be created/destroyed with its context active.
- We cannot use batches created for UI in the DRW context and vice-versa. There is a clear separation of resources that enables the use of safe multi-threading.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 43e4f7757f5..a2f5f1b1e10 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -125,6 +125,8 @@ #include "DEG_depsgraph.h" +#include "DRW_engine.h" + #ifdef WITH_OPENSUBDIV # include "BKE_subsurf.h" #endif @@ -207,6 +209,7 @@ void WM_init(bContext *C, int argc, const char **argv) /* sets 3D mouse deadzone */ WM_ndof_deadzone_set(U.ndof_deadzone); #endif + DRW_opengl_context_create(); GPU_init(); @@ -549,6 +552,10 @@ void WM_exit_ext(bContext *C, const bool do_python) BLF_exit(); + if (!G.background) { + DRW_opengl_context_destroy(); + } + #ifdef WITH_INTERNATIONAL BLF_free_unifont(); BLF_free_unifont_mono(); |