diff options
author | Julian Eisel <julian@blender.org> | 2021-07-09 13:56:26 +0300 |
---|---|---|
committer | Sybren A. Stüvel <sybren@blender.org> | 2021-07-15 17:12:36 +0300 |
commit | a26a059244f247a85c48a28dedeb4a551110c793 (patch) | |
tree | 2a616854c0863626fef17de19b48303b7b2d35d4 /source/blender/windowmanager/intern/wm_init_exit.c | |
parent | add6fa09249636cf5709675c9c0ef9a444bb4443 (diff) |
Assets: Initial Asset List as part of the Asset System design
Implements a basic, WIP version of the asset list. This is needed to
give the asset view UI template asset reading and displaying
functionality.
See:
* Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184
Especially the asset list internals should change. It uses the
File/Asset Browser's `FileList` API, which isn't really meant for access
from outside the File Browser. But as explained in T88184, it does a lot
of the stuff we currently need, so we (Sybren Stüvel and I) decided to
go this route for now. Work on a file-list rewrite which integrates well
with the asset system started in the `asset-system-filelist` branch.
Further includes:
* Operator to reload the asset list.
* New `bpy.types.AssetHandle.get_full_library_path()` function, which
gets the full path of the asset via the asset-list.
* Changes to preview loading to prevent the preview loading job to run
eternally for asset views. File Browsers have this issue too, but
should be fixed separately.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index e225b9f8aca..fa087f5e226 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -109,6 +109,7 @@ #include "ED_anim_api.h" #include "ED_armature.h" +#include "ED_asset.h" #include "ED_gpencil.h" #include "ED_keyframes_edit.h" #include "ED_keyframing.h" @@ -571,6 +572,7 @@ void WM_exit_ex(bContext *C, const bool do_python) RE_engines_exit(); ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */ + ED_assetlist_storage_exit(); if (wm) { /* Before BKE_blender_free! - since the ListBases get freed there. */ |