diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-25 18:43:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-25 18:43:18 +0300 |
commit | 46bfdb48a19335d7db2114c697ccca05cb0011af (patch) | |
tree | 9ab7beb71732c0c01558f0b2a1101e260b5012b4 /source/blender/windowmanager/intern/wm_init_exit.c | |
parent | 56fbdd790899301b4baf290ae693ceb9a4d5d467 (diff) |
WM: Add GHOST lazy init for background mode.
This allows for background rendering with EEVEE and other opengl render
engine.
I've only tested it on Linux for the moment so I can't say about other
platforms.
We do lazy init because we cannot assume we will need Ghost for rendering
before having parsed all arguments and we cannot know if a script will
trigger rendering. This is also because it currently does not work without
any display server (blender will crash).
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 3cf2575cfc7..d452c1638c8 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -154,6 +154,40 @@ static void wm_free_reports(bContext *C) bool wm_start_with_console = false; /* used in creator.c */ +/** + * Since we cannot know in advance if we will require the draw manager + * context when starting blender in background mode (specially true with + * scripts) we deferre the ghost initialization the most as possible + * so that it does not break anything that can run in headless mode (as in + * without display server attached). + **/ +static bool opengl_is_init = false; + +void WM_init_opengl(void) +{ + /* must be called only once */ + BLI_assert(opengl_is_init == false); + + if (G.background) { + /* Ghost is still not init elsewhere in background mode. */ + wm_ghost_init(NULL); + } + + /* Needs to be first to have an ogl context bound. */ + DRW_opengl_context_create(); + + GPU_init(); + GPU_set_mipmap(true); + GPU_set_linear_mipmap(true); + GPU_set_anisotropic(U.anisotropic_filter); + GPU_set_gpu_mipmapping(U.use_gpu_mipmap); + +#ifdef WITH_OPENSUBDIV + BKE_subsurf_osd_init(); +#endif + opengl_is_init = true; +} + /* only called once, for startup */ void WM_init(bContext *C, int argc, const char **argv) { @@ -162,6 +196,7 @@ void WM_init(bContext *C, int argc, const char **argv) wm_ghost_init(C); /* note: it assigns C to ghost! */ wm_init_cursor_data(); } + GHOST_CreateSystemPaths(); BKE_addon_pref_type_init(); @@ -200,7 +235,6 @@ void WM_init(bContext *C, int argc, const char **argv) /* get the default database, plus a wm */ wm_homefile_read(C, NULL, G.factory_startup, false, true, NULL, NULL); - BLT_lang_set(NULL); @@ -210,18 +244,7 @@ void WM_init(bContext *C, int argc, const char **argv) /* sets 3D mouse deadzone */ WM_ndof_deadzone_set(U.ndof_deadzone); #endif - DRW_opengl_context_create(); - - GPU_init(); - - GPU_set_mipmap(true); - GPU_set_linear_mipmap(true); - GPU_set_anisotropic(U.anisotropic_filter); - GPU_set_gpu_mipmapping(U.use_gpu_mipmap); - -#ifdef WITH_OPENSUBDIV - BKE_subsurf_osd_init(); -#endif + WM_init_opengl(); UI_init(); } @@ -456,7 +479,7 @@ void WM_exit_ext(bContext *C, const bool do_python) COM_deinitialize(); #endif - if (!G.background) { + if (opengl_is_init) { #ifdef WITH_OPENSUBDIV BKE_subsurf_osd_cleanup(); #endif @@ -483,7 +506,7 @@ void WM_exit_ext(bContext *C, const bool do_python) BLF_exit(); - if (!G.background) { + if (opengl_is_init) { GPU_pass_cache_free(); DRW_opengl_context_destroy(); } |