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authorClément Foucault <foucault.clem@gmail.com>2018-04-25 18:43:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-25 18:43:18 +0300
commit46bfdb48a19335d7db2114c697ccca05cb0011af (patch)
tree9ab7beb71732c0c01558f0b2a1101e260b5012b4 /source/blender/windowmanager/intern/wm_init_exit.c
parent56fbdd790899301b4baf290ae693ceb9a4d5d467 (diff)
WM: Add GHOST lazy init for background mode.
This allows for background rendering with EEVEE and other opengl render engine. I've only tested it on Linux for the moment so I can't say about other platforms. We do lazy init because we cannot assume we will need Ghost for rendering before having parsed all arguments and we cannot know if a script will trigger rendering. This is also because it currently does not work without any display server (blender will crash).
Diffstat (limited to 'source/blender/windowmanager/intern/wm_init_exit.c')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c53
1 files changed, 38 insertions, 15 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 3cf2575cfc7..d452c1638c8 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -154,6 +154,40 @@ static void wm_free_reports(bContext *C)
bool wm_start_with_console = false; /* used in creator.c */
+/**
+ * Since we cannot know in advance if we will require the draw manager
+ * context when starting blender in background mode (specially true with
+ * scripts) we deferre the ghost initialization the most as possible
+ * so that it does not break anything that can run in headless mode (as in
+ * without display server attached).
+ **/
+static bool opengl_is_init = false;
+
+void WM_init_opengl(void)
+{
+ /* must be called only once */
+ BLI_assert(opengl_is_init == false);
+
+ if (G.background) {
+ /* Ghost is still not init elsewhere in background mode. */
+ wm_ghost_init(NULL);
+ }
+
+ /* Needs to be first to have an ogl context bound. */
+ DRW_opengl_context_create();
+
+ GPU_init();
+ GPU_set_mipmap(true);
+ GPU_set_linear_mipmap(true);
+ GPU_set_anisotropic(U.anisotropic_filter);
+ GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
+
+#ifdef WITH_OPENSUBDIV
+ BKE_subsurf_osd_init();
+#endif
+ opengl_is_init = true;
+}
+
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
@@ -162,6 +196,7 @@ void WM_init(bContext *C, int argc, const char **argv)
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
}
+
GHOST_CreateSystemPaths();
BKE_addon_pref_type_init();
@@ -200,7 +235,6 @@ void WM_init(bContext *C, int argc, const char **argv)
/* get the default database, plus a wm */
wm_homefile_read(C, NULL, G.factory_startup, false, true, NULL, NULL);
-
BLT_lang_set(NULL);
@@ -210,18 +244,7 @@ void WM_init(bContext *C, int argc, const char **argv)
/* sets 3D mouse deadzone */
WM_ndof_deadzone_set(U.ndof_deadzone);
#endif
- DRW_opengl_context_create();
-
- GPU_init();
-
- GPU_set_mipmap(true);
- GPU_set_linear_mipmap(true);
- GPU_set_anisotropic(U.anisotropic_filter);
- GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
-
-#ifdef WITH_OPENSUBDIV
- BKE_subsurf_osd_init();
-#endif
+ WM_init_opengl();
UI_init();
}
@@ -456,7 +479,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
COM_deinitialize();
#endif
- if (!G.background) {
+ if (opengl_is_init) {
#ifdef WITH_OPENSUBDIV
BKE_subsurf_osd_cleanup();
#endif
@@ -483,7 +506,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
BLF_exit();
- if (!G.background) {
+ if (opengl_is_init) {
GPU_pass_cache_free();
DRW_opengl_context_destroy();
}