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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/windowmanager/intern/wm_keymap_utils.c
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_keymap_utils.c')
-rw-r--r--source/blender/windowmanager/intern/wm_keymap_utils.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_keymap_utils.c b/source/blender/windowmanager/intern/wm_keymap_utils.c
index 37a7ed4d751..626e9e88845 100644
--- a/source/blender/windowmanager/intern/wm_keymap_utils.c
+++ b/source/blender/windowmanager/intern/wm_keymap_utils.c
@@ -295,9 +295,6 @@ wmKeyMap *WM_keymap_guess_opname(const bContext *C, const char *opname)
case CTX_MODE_SCULPT:
km = WM_keymap_find_all(C, "Sculpt", 0, 0);
break;
- case CTX_MODE_EDIT_MESH:
- km = WM_keymap_find_all(C, "UV Sculpt", 0, 0);
- break;
default:
break;
}