diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
commit | 7a75581d92ad1df005f1da23a84a3d0aea20188e (patch) | |
tree | 3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/windowmanager/intern/wm_operators.c | |
parent | d6ae3789a1462931f29b523badb5f2173aa83902 (diff) |
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order.
Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this.
Part of T49043
Diffstat (limited to 'source/blender/windowmanager/intern/wm_operators.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_operators.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index c23eba2d48a..b4922570687 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -3100,7 +3100,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph } /* draw textured quad */ - immBegin(GL_QUADS, 4); + immBegin(PRIM_TRIANGLE_FAN, 4); immAttrib2f(texCoord, 0, 0); immVertex2f(pos, -radius, -radius); |