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authorJulian Eisel <julian@blender.org>2021-07-09 22:46:55 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commitae1dc8f5f98d045b11312401d6f93d0eae15ddc5 (patch)
treed65a6ec175ecc87c0483ec4ddf39beec3847bafd /source/blender/windowmanager/intern/wm_operators.c
parent00c7ea68a88e3da0b920f436114f7160d354f6c6 (diff)
UI: Internal support for custom UI list item drag & activate operators
For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_operators.c')
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 485e65cf3dc..576f15731a0 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -604,6 +604,12 @@ void WM_operator_properties_create(PointerRNA *ptr, const char *opstring)
* used for keymaps and macros */
void WM_operator_properties_alloc(PointerRNA **ptr, IDProperty **properties, const char *opstring)
{
+ IDProperty *tmp_properties = NULL;
+ /* Allow passing NULL for properties, just create the properties here then. */
+ if (properties == NULL) {
+ properties = &tmp_properties;
+ }
+
if (*properties == NULL) {
IDPropertyTemplate val = {0};
*properties = IDP_New(IDP_GROUP, &val, "wmOpItemProp");