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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/windowmanager/intern/wm_operators.c | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/windowmanager/intern/wm_operators.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_operators.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index de4dffd6d07..98beae69672 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -2217,7 +2217,8 @@ static void radial_control_set_tex(RadialControl *rc) rc->use_secondary_tex, !ELEM(rc->subtype, PROP_NONE, PROP_PIXEL, PROP_DISTANCE)))) { - rc->texture = GPU_texture_create_2d(ibuf->x, ibuf->y, GPU_R8, ibuf->rect_float, NULL); + rc->texture = GPU_texture_create_2d( + "radial_control", ibuf->x, ibuf->y, 1, GPU_R8, ibuf->rect_float); GPU_texture_filter_mode(rc->texture, true); GPU_texture_swizzle_set(rc->texture, "111r"); |