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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 16:27:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 16:34:13 +0300
commit57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch)
tree377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/windowmanager/intern/wm_operators.c
parentb457cae397054a1be4e60f3007995f97c198b2b6 (diff)
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/windowmanager/intern/wm_operators.c')
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 5cf9ac625c3..64aa64e1478 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -2118,8 +2118,8 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
/* set up rotation if available */
if (rc->rot_prop) {
rot = RNA_property_float_get(&rc->rot_ptr, rc->rot_prop);
- gpuPushMatrix();
- gpuRotate2D(RAD2DEGF(rot));
+ GPU_matrix_push();
+ GPU_matrix_rotate_2d(RAD2DEGF(rot));
}
/* draw textured quad */
@@ -2141,7 +2141,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
/* undo rotation */
if (rc->rot_prop)
- gpuPopMatrix();
+ GPU_matrix_pop();
}
else {
/* flat color if no texture available */
@@ -2208,7 +2208,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
/* Keep cursor in the original place */
x = rc->initial_mouse[0];
y = rc->initial_mouse[1];
- gpuTranslate2f((float)x, (float)y);
+ GPU_matrix_translate_2f((float)x, (float)y);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
@@ -2216,7 +2216,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
/* apply zoom if available */
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
- gpuScale2fv(zoom);
+ GPU_matrix_scale_2fv(zoom);
}
/* draw rotated texture */
@@ -2233,23 +2233,23 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
immUniformColor3fvAlpha(col, 0.5f);
if (rc->subtype == PROP_ANGLE) {
- gpuPushMatrix();
+ GPU_matrix_push();
/* draw original angle line */
- gpuRotate2D(RAD2DEGF(rc->initial_value));
+ GPU_matrix_rotate_2d(RAD2DEGF(rc->initial_value));
immBegin(GWN_PRIM_LINES, 2);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
immEnd();
/* draw new angle line */
- gpuRotate2D(RAD2DEGF(rc->current_value - rc->initial_value));
+ GPU_matrix_rotate_2d(RAD2DEGF(rc->current_value - rc->initial_value));
immBegin(GWN_PRIM_LINES, 2);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
immEnd();
- gpuPopMatrix();
+ GPU_matrix_pop();
}
/* draw circles on top */