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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 17:01:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commite2305690ebee82dbf528665f087d44d51482b897 (patch)
tree3e96d732a9dbc631f993c16951bfdee94a83e7e4 /source/blender/windowmanager/intern/wm_operators.c
parent2d9eee15c58ba1d3e2bd05a17ca09d74421c47ea (diff)
Cleanup: WM: Use GPUTexture for radial control drawing
Diffstat (limited to 'source/blender/windowmanager/intern/wm_operators.c')
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c36
1 files changed, 16 insertions, 20 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 525f96329b7..f0cd1add48b 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -2120,7 +2120,7 @@ typedef struct {
int slow_mouse[2];
bool slow_mode;
Dial *dial;
- unsigned int gltex;
+ GPUTexture *texture;
ListBase orig_paintcursors;
bool use_secondary_tex;
void *cursor;
@@ -2224,11 +2224,15 @@ static void radial_control_set_tex(RadialControl *rc)
rc->image_id_ptr.data,
rc->use_secondary_tex,
!ELEM(rc->subtype, PROP_NONE, PROP_PIXEL, PROP_DISTANCE)))) {
- glGenTextures(1, &rc->gltex);
- glBindTexture(GL_TEXTURE_2D, rc->gltex);
- glTexImage2D(
- GL_TEXTURE_2D, 0, GL_R8, ibuf->x, ibuf->y, 0, GL_RED, GL_FLOAT, ibuf->rect_float);
- glBindTexture(GL_TEXTURE_2D, 0);
+
+ rc->texture = GPU_texture_create_nD(
+ ibuf->x, ibuf->y, 0, 2, ibuf->rect_float, GPU_R8, GPU_DATA_FLOAT, 0, false, NULL);
+ GPU_texture_filter_mode(rc->texture, true);
+
+ GPU_texture_bind(rc->texture, 0);
+ GPU_texture_swizzle_set(rc->texture, "111r");
+ GPU_texture_unbind(rc->texture);
+
MEM_freeN(ibuf->rect_float);
MEM_freeN(ibuf);
}
@@ -2264,19 +2268,9 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- if (rc->gltex) {
-
+ if (rc->texture) {
uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, rc->gltex);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- GLint swizzleMask[] = {GL_ZERO, GL_ZERO, GL_ZERO, GL_RED};
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
-
/* set up rotation if available */
if (rc->rot_prop) {
rot = RNA_property_float_get(&rc->rot_ptr, rc->rot_prop);
@@ -2284,10 +2278,10 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
GPU_matrix_rotate_2d(RAD2DEGF(rot));
}
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniformColor3fvAlpha(col, alpha);
- immUniform1i("image", 0);
+ immBindTexture("image", rc->texture);
/* draw textured quad */
immBegin(GPU_PRIM_TRI_FAN, 4);
@@ -2306,6 +2300,8 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
immEnd();
+ GPU_texture_unbind(rc->texture);
+
/* undo rotation */
if (rc->rot_prop) {
GPU_matrix_pop();
@@ -2803,7 +2799,7 @@ static void radial_control_cancel(bContext *C, wmOperator *op)
* new value is displayed in sliders/numfields */
WM_event_add_notifier(C, NC_WINDOW, NULL);
- glDeleteTextures(1, &rc->gltex);
+ GPU_texture_free(rc->texture);
MEM_freeN(rc);
}