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authorMitchell Stokes <mogurijin@gmail.com>2012-09-13 04:46:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-09-13 04:46:50 +0400
commit3e4b353cfa7258a6678252db4d382094782f42f7 (patch)
tree4820fb9da2528ae7a4061d2094decede0cb322b5 /source/blender/windowmanager/intern/wm_playanim.c
parent12da3d999ba45bc33a12bd378674d950c19d30f1 (diff)
BGE: LibLoaded sensors that made use of physics controllers (touch, collision) could cause various physics problems (like infinite loops in Bullet, etc). This happened because their KX_TouchEventManagers were merged prior to having their physics controllers merged, which has now been fixed. Thanks to Kupoman for hunting down the fix!
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