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authorLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:52:49 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:52:49 +0300
commitdc2d841b7c50565302af2986d62ddbd29c332acd (patch)
tree324f234e56fde77fb80dfdef0c7c21f01968f71b /source/blender/windowmanager/intern/wm_playanim.c
parent27b28e437d974ebbafa234205941c07aa0ab546c (diff)
parent4b6fa4d897a0bb3252b16383492b526d2cef3920 (diff)
Merge branch 'blender2.8' into hair_guideshair_guides
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c39
1 files changed, 21 insertions, 18 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 003932930ed..6317cca8094 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -28,8 +28,11 @@
/** \file blender/windowmanager/intern/wm_playanim.c
* \ingroup wm
*
+ * Animation player for image sequences & video's with sound support.
+ * Launched in a separate process from Blender's #RENDER_OT_play_rendered_anim
+ *
* \note This file uses ghost directly and none of the WM definitions.
- * this could be made into its own module, alongside creator/
+ * this could be made into its own module, alongside creator.
*/
#include <sys/types.h>
@@ -66,7 +69,7 @@
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
-#include "GPU_batch.h"
+#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "DNA_scene_types.h"
@@ -184,7 +187,7 @@ typedef enum eWS_Qual {
static struct WindowStateGlobal {
GHOST_SystemHandle ghost_system;
void *ghost_window;
- Gwn_Context *gwn_context;
+ GPUContext *gpu_context;
/* events */
eWS_Qual qual;
@@ -201,8 +204,8 @@ static void playanim_window_get_size(int *r_width, int *r_height)
static void playanim_gl_matrix(void)
{
/* unified matrix, note it affects offset for drawing */
- /* note! cannot use gpuOrtho2D here because shader ignores. */
- gpuOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f);
+ /* note! cannot use GPU_matrix_ortho_2d_set here because shader ignores. */
+ GPU_matrix_ortho_set(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f);
}
/* implementation */
@@ -366,25 +369,25 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame - ((PlayAnimPict *)picsbase.first)->frame);
fac = 2.0f * fac - 1.0f;
- gpuPushProjectionMatrix();
- gpuLoadIdentityProjectionMatrix();
- gpuPushMatrix();
- gpuLoadIdentity();
+ GPU_matrix_push_projection();
+ GPU_matrix_identity_projection_set();
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(0, 255, 0);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, fac, -1.0f);
immVertex2f(pos, fac, 1.0f);
immEnd();
immUnbindProgram();
- gpuPopMatrix();
- gpuPopProjectionMatrix();
+ GPU_matrix_pop();
+ GPU_matrix_pop_projection();
}
GHOST_SwapWindowBuffers(g_WS.ghost_window);
@@ -1281,7 +1284,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* initialize OpenGL immediate mode */
- g_WS.gwn_context = GWN_context_create();
+ g_WS.gpu_context = GPU_context_create();
GPU_init();
immActivate();
@@ -1552,10 +1555,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
GPU_shader_free_builtin_shaders();
- if (g_WS.gwn_context) {
- GWN_context_active_set(g_WS.gwn_context);
- GWN_context_discard(g_WS.gwn_context);
- g_WS.gwn_context = NULL;
+ if (g_WS.gpu_context) {
+ GPU_context_active_set(g_WS.gpu_context);
+ GPU_context_discard(g_WS.gpu_context);
+ g_WS.gpu_context = NULL;
}
BLF_exit();