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authorJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
committerJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
commit986267300ba42a5c99d2802cd701803dd558e389 (patch)
tree9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /source/blender/windowmanager/intern/wm_playanim.c
parentd0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff)
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index fdcded8e50a..2c766efc6a2 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -77,10 +77,10 @@
#include "WM_api.h" /* only for WM_main_playanim */
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-# include AUD_HANDLE_H
-# include AUD_SOUND_H
-# include AUD_SPECIAL_H
+# include <AUD_Device.h>
+# include <AUD_Handle.h>
+# include <AUD_Sound.h>
+# include <AUD_Special.h>
static AUD_Sound *source = NULL;
static AUD_Handle *playback_handle = NULL;