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authorAntony Riakiotakis <kalast@gmail.com>2015-02-25 15:51:53 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-25 15:51:53 +0300
commitb5b359b48f7f35a79b3eec8534f363952485212d (patch)
tree6acd6668d5941ca64b912b76f6614dff685cb7dd /source/blender/windowmanager/intern/wm_playanim.c
parent1da5e8df6f101021a89f119614f0160b874a8932 (diff)
Warning messagebox for windows when an unsupported implementation of
OpenGL is detected: Hoping to decrease the frequency of by far one of the most frequent bug reports by windows users. There is some reorganization of the GHOST API to allow easy addition of further OpenGL options in the future. The change is not propagated too deep to keep the size of the patch managable. We might reorganize things here later. For OpenGL we do two checks here: One is a combination of GDI generic renderer or vendor microsoft corporation and OpenGL version 1.1. This means the system does not use GPU acceleration at all. We warn user to install a graphics driver and of cases where this might happen (remote connection, using blender through virtual machine) The other one just checks if OpenGL version is less than 1.4 (we can easily change that in the future of course) and warns that it is deprecated. Both cases will still let blender startup correctly but users should now have a clear idea of the system being unsupported. A user preference flag is provided to turn the warning off. Now stop posting those bug reports without installing a driver first - please?
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 232c9ad2e4d..31883cf234c 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -848,6 +848,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
{
+ GHOST_GLSettings glsettings = {0};
GHOST_TUns32 scr_w, scr_h;
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
@@ -860,7 +861,7 @@ static void playanim_window_open(const char *title, int posx, int posy, int size
/* could optionally start fullscreen */
GHOST_kWindowStateNormal,
GHOST_kDrawingContextTypeOpenGL,
- false /* no stereo */, false);
+ glsettings);
}
static void playanim_window_zoom(PlayState *ps, const float zoom_offset)