diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/windowmanager/intern/wm_playanim.c | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_playanim.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 00e7f77569b..6317cca8094 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -187,7 +187,7 @@ typedef enum eWS_Qual { static struct WindowStateGlobal { GHOST_SystemHandle ghost_system; void *ghost_window; - Gwn_Context *gwn_context; + GPUContext *gpu_context; /* events */ eWS_Qual qual; @@ -374,12 +374,12 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf GPU_matrix_push(); GPU_matrix_identity_set(); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ub(0, 255, 0); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, fac, -1.0f); immVertex2f(pos, fac, 1.0f); immEnd(); @@ -1284,7 +1284,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv) //GHOST_ActivateWindowDrawingContext(g_WS.ghost_window); /* initialize OpenGL immediate mode */ - g_WS.gwn_context = GWN_context_create(); + g_WS.gpu_context = GPU_context_create(); GPU_init(); immActivate(); @@ -1555,10 +1555,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv) GPU_shader_free_builtin_shaders(); - if (g_WS.gwn_context) { - GWN_context_active_set(g_WS.gwn_context); - GWN_context_discard(g_WS.gwn_context); - g_WS.gwn_context = NULL; + if (g_WS.gpu_context) { + GPU_context_active_set(g_WS.gpu_context); + GPU_context_discard(g_WS.gpu_context); + g_WS.gpu_context = NULL; } BLF_exit(); |