diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 16:27:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 16:34:13 +0300 |
commit | 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch) | |
tree | 377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/windowmanager/intern/wm_playanim.c | |
parent | b457cae397054a1be4e60f3007995f97c198b2b6 (diff) |
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_playanim.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 003932930ed..7ddc87a2524 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -201,8 +201,8 @@ static void playanim_window_get_size(int *r_width, int *r_height) static void playanim_gl_matrix(void) { /* unified matrix, note it affects offset for drawing */ - /* note! cannot use gpuOrtho2D here because shader ignores. */ - gpuOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f); + /* note! cannot use GPU_matrix_ortho_2d_set here because shader ignores. */ + GPU_matrix_ortho_set(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f); } /* implementation */ @@ -366,10 +366,10 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf float fac = ps->picture->frame / (double)(((PlayAnimPict *)picsbase.last)->frame - ((PlayAnimPict *)picsbase.first)->frame); fac = 2.0f * fac - 1.0f; - gpuPushProjectionMatrix(); - gpuLoadIdentityProjectionMatrix(); - gpuPushMatrix(); - gpuLoadIdentity(); + GPU_matrix_push_projection(); + GPU_matrix_identity_projection_set(); + GPU_matrix_push(); + GPU_matrix_identity_set(); uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -383,8 +383,8 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf immUnbindProgram(); - gpuPopMatrix(); - gpuPopProjectionMatrix(); + GPU_matrix_pop(); + GPU_matrix_pop_projection(); } GHOST_SwapWindowBuffers(g_WS.ghost_window); |