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authorGermano Cavalcante <germano.costa@ig.com.br>2022-09-05 23:34:10 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-09-05 23:34:10 +0300
commit57639186514079d3fce590006616c543628fe1d8 (patch)
tree62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/windowmanager/intern/wm_playanim.c
parent4536de98d18b8887edee37b03a12da015590bb45 (diff)
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 08987af46ca..60f3842bc7c 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -482,7 +482,7 @@ static void draw_display_buffer(PlayState *ps, ImBuf *ibuf)
GPU_texture_bind(texture, 0);
if (!glsl_used) {
- immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR);
immUniformColor3f(1.0f, 1.0f, 1.0f);
}