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authorTon Roosendaal <ton@blender.org>2013-03-09 18:57:06 +0400
committerTon Roosendaal <ton@blender.org>2013-03-09 18:57:06 +0400
commit85f15bb0ed1ee74a86c7877877fc99579bd5605c (patch)
tree6232f9e2d645c00369d51615df357a9e942846d2 /source/blender/windowmanager/intern/wm_playanim.c
parentc56b39c0e46d384259b9b7670fbc5823399388d6 (diff)
Blender Anim player fixes:
- RGBA images (without alpha) now don't draw with alpha blending enabled - Checkerboard backdrop for alpha images now shows on size of image - Window always clears now, in very dark grey (so you can see black) - On resizing window, the aspect of image is being kept, keeping the image always visible within the window frame - Image now centers OK. - On pause, playback now halts (it was drawing same image all the time)
Diffstat (limited to 'source/blender/windowmanager/intern/wm_playanim.c')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c116
1 files changed, 70 insertions, 46 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index cc364c2a838..a289d182f1c 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -76,10 +76,16 @@
#include "WM_api.h" /* only for WM_main_playanim */
struct PlayState;
-static void playanim_window_zoom(const struct PlayState *ps, const float zoom_offset);
+static void playanim_window_zoom(struct PlayState *ps, const float zoom_offset);
typedef struct PlayState {
+ /* window and viewport size */
+ int win_x, win_y;
+
+ /* current zoom level */
+ float zoom;
+
/* playback state */
short direction;
short next_frame;
@@ -207,7 +213,6 @@ typedef struct PlayAnimPict {
static struct ListBase picsbase = {NULL, NULL};
static int fromdisk = FALSE;
-static float zoomx = 1.0, zoomy = 1.0;
static double ptottime = 0.0, swaptime = 0.04;
static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
@@ -237,8 +242,9 @@ static int pupdate_time(void)
return (ptottime < 0);
}
-static void playanim_toscreen(PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
+static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
{
+ float offsx, offsy;
if (ibuf == NULL) {
printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
@@ -253,17 +259,29 @@ static void playanim_toscreen(PlayAnimPict *picture, struct ImBuf *ibuf, int fon
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
- glRasterPos2f(0.0f, 0.0f);
+ /* offset within window */
+ offsx = 0.5f * (((float)ps->win_x - ps->zoom * ibuf->x) / (float)ps->win_x);
+ offsy = 0.5f * (((float)ps->win_y - ps->zoom * ibuf->y) / (float)ps->win_y);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CLAMP(offsx, 0.0f, 1.0f);
+ CLAMP(offsy, 0.0f, 1.0f);
+ glRasterPos2f(offsx, offsy);
- fdrawcheckerboard(0.0f, 0.0f, ibuf->x, ibuf->y);
+ glClearColor(0.1, 0.1, 0.1, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* checkerboard for case alpha */
+ if (ibuf->planes == 32) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ fdrawcheckerboard(offsx, offsy, offsx + (ps->zoom * ibuf->x) / (float)ps->win_x, offsy + (ps->zoom * ibuf->y) / (float)ps->win_y);
+ }
+
glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
glDisable(GL_BLEND);
-
+
pupdate_time();
if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
@@ -286,7 +304,7 @@ static void playanim_toscreen(PlayAnimPict *picture, struct ImBuf *ibuf, int fon
GHOST_SwapWindowBuffers(g_WS.ghost_window);
}
-static void build_pict_list(char *first, int totframes, int fstep, int fontid)
+static void build_pict_list(PlayState *ps, char *first, int totframes, int fstep, int fontid)
{
char *mem, filepath[FILE_MAX];
// short val;
@@ -302,7 +320,7 @@ static void build_pict_list(char *first, int totframes, int fstep, int fontid)
int pic;
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
if (ibuf) {
- playanim_toscreen(NULL, ibuf, fontid, fstep);
+ playanim_toscreen(ps, NULL, ibuf, fontid, fstep);
IMB_freeImBuf(ibuf);
}
@@ -405,7 +423,7 @@ static void build_pict_list(char *first, int totframes, int fstep, int fontid)
ibuf = IMB_loadiffname(picture->name, picture->IB_flags, NULL);
}
if (ibuf) {
- playanim_toscreen(picture, ibuf, fontid, fstep);
+ playanim_toscreen(ps, picture, ibuf, fontid, fstep);
IMB_freeImBuf(ibuf);
}
pupdate_time();
@@ -709,28 +727,33 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
case GHOST_kEventWindowSize:
case GHOST_kEventWindowMove:
{
- int sizex, sizey;
-
- playanim_window_get_size(&sizex, &sizey);
+ float zoomx, zoomy;
+
+ playanim_window_get_size(&ps->win_x, &ps->win_y);
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
- glViewport(0, 0, sizex, sizey);
- glScissor(0, 0, sizex, sizey);
-
- zoomx = (float) sizex / ps->ibufx;
- zoomy = (float) sizey / ps->ibufy;
- zoomx = floor(zoomx + 0.5f);
- zoomy = floor(zoomy + 0.5f);
- if (zoomx < 1.0f) zoomx = 1.0f;
- if (zoomy < 1.0f) zoomy = 1.0f;
-
- sizex = zoomx * ps->ibufx;
- sizey = zoomy * ps->ibufy;
+ zoomx = (float) ps->win_x / ps->ibufx;
+ zoomy = (float) ps->win_y / ps->ibufy;
+
+ /* zoom always show entire image */
+ ps->zoom = MIN2(zoomx, zoomy);
+
+ /* zoom steps of 2 for speed */
+ ps->zoom = floor(ps->zoom + 0.5f);
+ if (ps->zoom < 1.0f) ps->zoom = 1.0f;
+
+ glViewport(0, 0, ps->win_x, ps->win_y);
+ glScissor(0, 0, ps->win_x, ps->win_y);
+
+ /* unified matrix, note it affects offset for drawing */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
+ glMatrixMode(GL_MODELVIEW);
- glPixelZoom(zoomx, zoomy);
- glEnable(GL_DITHER);
+ glPixelZoom(ps->zoom, ps->zoom);
ptottime = 0.0;
- playanim_toscreen(ps->picture, ps->curframe_ibuf, ps->fontid, ps->fstep);
+ playanim_toscreen(ps, ps->picture, ps->curframe_ibuf, ps->fontid, ps->fstep);
break;
}
@@ -787,20 +810,19 @@ static void playanim_window_open(const char *title, int posx, int posy, int size
FALSE /* no stereo */, FALSE);
}
-static void playanim_window_zoom(const PlayState *ps, const float zoom_offset)
+static void playanim_window_zoom(PlayState *ps, const float zoom_offset)
{
int sizex, sizey;
/* int ofsx, ofsy; */ /* UNUSED */
- if (zoomx + zoom_offset > 0.0f) zoomx += zoom_offset;
- if (zoomy + zoom_offset > 0.0f) zoomy += zoom_offset;
+ if (ps->zoom + zoom_offset > 0.0f) ps->zoom += zoom_offset;
// playanim_window_get_position(&ofsx, &ofsy);
playanim_window_get_size(&sizex, &sizey);
/* ofsx += sizex / 2; */ /* UNUSED */
/* ofsy += sizey / 2; */ /* UNUSED */
- sizex = zoomx * ps->ibufx;
- sizey = zoomy * ps->ibufy;
+ sizex = ps->zoom * ps->ibufx;
+ sizey = ps->zoom * ps->ibufy;
/* ofsx -= sizex / 2; */ /* UNUSED */
/* ofsy -= sizey / 2; */ /* UNUSED */
// window_set_position(g_WS.ghost_window,sizex,sizey);
@@ -836,6 +858,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
ps.stopped = FALSE;
ps.picture = NULL;
ps.dropped_file[0] = 0;
+ ps.zoom = 1.0f;
/* resetmap = FALSE */
ps.fstep = 1;
@@ -941,20 +964,16 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
#endif
#endif //XXX25
- /* XXX, fixme zr */
{
-// extern void add_to_mainqueue(wmWindow *win, void *user_data, short evt, short val, char ascii);
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
g_WS.ghost_system = GHOST_CreateSystem();
GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
-
-
playanim_window_open("Blender:Anim", start_x, start_y, ibuf->x, ibuf->y, 0);
-//XXX25 window_set_handler(g_WS.ghost_window, add_to_mainqueue, NULL);
+ /* unified matrix, note it affects offset for drawing */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
@@ -972,11 +991,15 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
ps.ibufx = ibuf->x;
ps.ibufy = ibuf->y;
+
+ ps.win_x = ps.ibufx;
+ ps.win_y = ps.ibufy;
if (maxwinx % ibuf->x) maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
if (maxwiny % ibuf->y) maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
- glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glClearColor(0.1, 0.1, 0.1, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
GHOST_SwapWindowBuffers(g_WS.ghost_window);
@@ -987,11 +1010,11 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
efra = MAXFRAME;
}
- build_pict_list(filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
+ build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
for (i = 2; i < argc; i++) {
BLI_strncpy(filepath, argv[i], sizeof(filepath));
- build_pict_list(filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
+ build_pict_list(&ps, filepath, (efra - sfra) + 1, ps.fstep, ps.fontid);
}
IMB_freeImBuf(ibuf);
@@ -1064,8 +1087,8 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
while (pupdate_time()) PIL_sleep_ms(1);
ptottime -= swaptime;
- playanim_toscreen(ps.picture, ibuf, ps.fontid, ps.fstep);
- } /* else deleten */
+ playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
+ } /* else delete */
else {
printf("error: can't play this image type\n");
exit(0);
@@ -1083,16 +1106,17 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
ps.next_frame = ps.direction;
- while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0) || ps.wait2 != 0)) {
+ while ( (hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0)) || ps.wait2 != 0) {
if (hasevent) {
GHOST_DispatchEvents(g_WS.ghost_system);
}
+ /* Note, this still draws for mousemoves on pause */
if (ps.wait2) {
if (hasevent) {
if (ibuf) {
while (pupdate_time()) PIL_sleep_ms(1);
ptottime -= swaptime;
- playanim_toscreen(ps.picture, ibuf, ps.fontid, ps.fstep);
+ playanim_toscreen(&ps, ps.picture, ibuf, ps.fontid, ps.fstep);
}
}
}