Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 22:03:24 +0300
commit7a75581d92ad1df005f1da23a84a3d0aea20188e (patch)
tree3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/windowmanager/intern/wm_stereo.c
parentd6ae3789a1462931f29b523badb5f2173aa83902 (diff)
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order. Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this. Part of T49043
Diffstat (limited to 'source/blender/windowmanager/intern/wm_stereo.c')
-rw-r--r--source/blender/windowmanager/intern/wm_stereo.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index d01bdc6d0ac..94e4e85026f 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -132,7 +132,7 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type));
- immBegin(GL_QUADS, 4);
+ immBegin(PRIM_TRIANGLE_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, 0.0f, 0.0f);
@@ -242,7 +242,7 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
immUniform1f("alpha", 1.0f);
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- immBegin(GL_QUADS, 4);
+ immBegin(PRIM_TRIANGLE_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, soffx, 0.0f);
@@ -312,7 +312,7 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
immUniform1f("alpha", 1.0f);
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
- immBegin(GL_QUADS, 4);
+ immBegin(PRIM_TRIANGLE_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, 0.0f, soffy);