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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-13 20:09:58 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-13 22:02:31 +0300
commite9b1163162d78324c118d3649451e81644b1af03 (patch)
treeeed298e1f49708960a548268a75a05e83da37a58 /source/blender/windowmanager/intern/wm_stereo.c
parentafb213f876e32c2ecd12a159fad8d260f37b142a (diff)
Code cleanup: stop using rectangle textures in window draw, simplify code.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_stereo.c')
-rw-r--r--source/blender/windowmanager/intern/wm_stereo.c85
1 files changed, 32 insertions, 53 deletions
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index 84b739a692e..b70769b2d51 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -110,10 +110,10 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
const int sizey = WM_window_pixels_y(win);
/* wmOrtho for the screen has this same offset */
- float ratiox = sizex;
- float ratioy = sizey;
- float halfx = GLA_PIXEL_OFS;
- float halfy = GLA_PIXEL_OFS;
+ float ratiox = 1.0f;
+ float ratioy = 1.0f;
+ float halfx = GLA_PIXEL_OFS / sizex;
+ float halfy = GLA_PIXEL_OFS / sizex;
Gwn_VertFormat *format = immVertexFormat();
unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -124,7 +124,7 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
/* leave GL_TEXTURE0 as the latest bind texture */
for (int eye = 1; eye >= 0; eye--) {
glActiveTexture(GL_TEXTURE0 + eye);
- glBindTexture(drawdata[eye]->triple->target, drawdata[eye]->triple->bind);
+ glBindTexture(GL_TEXTURE_2D, drawdata[eye]->triple->bind);
}
immUniform1i("image_a", 0);
@@ -149,8 +149,9 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
immEnd();
immUnbindProgram();
- for (int eye = 0; eye < 2; eye++) {
- glBindTexture(drawdata[eye]->triple->target, 0);
+ for (int eye = 1; eye >= 0; eye--) {
+ glActiveTexture(GL_TEXTURE0 + eye);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
}
@@ -194,7 +195,6 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
{
wmDrawData *drawdata;
wmDrawTriple *triple;
- float halfx, halfy, ratiox, ratioy;
int view;
int soffx;
bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
@@ -203,6 +203,8 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_ALPHA);
+
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
@@ -217,27 +219,16 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
soffx = 0;
}
- const int sizex = triple->x;
- const int sizey = triple->y;
+ const int sizex = WM_window_pixels_x(win);
+ const int sizey = WM_window_pixels_y(win);
/* wmOrtho for the screen has this same offset */
- ratiox = sizex;
- ratioy = sizey;
- halfx = GLA_PIXEL_OFS;
- halfy = GLA_PIXEL_OFS;
-
- /* texture rectangle has unnormalized coordinates */
- if (triple->target == GL_TEXTURE_2D) {
- ratiox /= triple->x;
- ratioy /= triple->y;
- halfx /= triple->x;
- halfy /= triple->y;
- }
-
- /* TODO: if target is always same for both eyes, bind program & set uniform before loop */
- immBindBuiltinProgram((triple->target == GL_TEXTURE_2D) ? GPU_SHADER_3D_IMAGE_MODULATE_ALPHA : GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA);
+ const float ratiox = 1.0f;
+ const float ratioy = 1.0f;
+ const float halfx = GLA_PIXEL_OFS / sizex;
+ const float halfy = GLA_PIXEL_OFS / sizey;
- glBindTexture(triple->target, triple->bind);
+ glBindTexture(GL_TEXTURE_2D, triple->bind);
immUniform1f("alpha", 1.0f);
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
@@ -257,18 +248,16 @@ static void wm_method_draw_stereo3d_sidebyside(wmWindow *win)
immVertex2f(pos, soffx, sizey);
immEnd();
-
- /* TODO: if target is always same for both eyes, unbind program & texture target after loop */
- glBindTexture(triple->target, 0);
- immUnbindProgram();
}
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ immUnbindProgram();
}
static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
{
wmDrawData *drawdata;
wmDrawTriple *triple;
- float halfx, halfy, ratiox, ratioy;
int view;
int soffy;
@@ -276,6 +265,8 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
unsigned int texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_ALPHA);
+
for (view = 0; view < 2; view ++) {
drawdata = BLI_findlink(&win->drawdata, (view * 2) + 1);
triple = drawdata->triple;
@@ -287,27 +278,16 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
soffy = 0;
}
- const int sizex = triple->x;
- const int sizey = triple->y;
+ const int sizex = WM_window_pixels_x(win);
+ const int sizey = WM_window_pixels_y(win);
/* wmOrtho for the screen has this same offset */
- ratiox = sizex;
- ratioy = sizey;
- halfx = GLA_PIXEL_OFS;
- halfy = GLA_PIXEL_OFS;
-
- /* texture rectangle has unnormalized coordinates */
- if (triple->target == GL_TEXTURE_2D) {
- ratiox /= triple->x;
- ratioy /= triple->y;
- halfx /= triple->x;
- halfy /= triple->y;
- }
-
- /* TODO: if target is always same for both eyes, bind program & set uniforms before loop */
- immBindBuiltinProgram((triple->target == GL_TEXTURE_2D) ? GPU_SHADER_3D_IMAGE_MODULATE_ALPHA : GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA);
+ const float ratiox = 1.0f;
+ const float ratioy = 1.0f;
+ const float halfx = GLA_PIXEL_OFS / sizex;
+ const float halfy = GLA_PIXEL_OFS / sizey;
- glBindTexture(triple->target, triple->bind);
+ glBindTexture(GL_TEXTURE_2D, triple->bind);
immUniform1f("alpha", 1.0f);
immUniform1i("image", 0); /* default GL_TEXTURE0 unit */
@@ -327,11 +307,10 @@ static void wm_method_draw_stereo3d_topbottom(wmWindow *win)
immVertex2f(pos, 0.0f, soffy + (sizey * 0.5f));
immEnd();
-
- /* TODO: if target is always same for both eyes, unbind program & texture target after loop */
- immUnbindProgram();
- glBindTexture(triple->target, 0);
}
+
+ immUnbindProgram();
+ glBindTexture(GL_TEXTURE_2D, 0);
}
void wm_method_draw_stereo3d(const bContext *UNUSED(C), wmWindow *win)