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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
commit37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch)
tree8aea2cc851ab828ee040d601ed4c776283fd639a /source/blender/windowmanager/intern/wm_subwindow.c
parent4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff)
Math Lib
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
Diffstat (limited to 'source/blender/windowmanager/intern/wm_subwindow.c')
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 081125bf7f6..00af9eb0bb9 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -38,7 +38,7 @@
#include "DNA_screen_types.h"
#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -133,7 +133,7 @@ void wm_subwindow_getmatrix(wmWindow *win, int swinid, float mat[][4])
wmSubWindow *swin= swin_from_swinid(win, swinid);
if(swin)
- Mat4MulMat4(mat, swin->viewmat, swin->winmat);
+ mul_m4_m4m4(mat, swin->viewmat, swin->winmat);
}
/* always sets pixel-precise 2D window/view matrices */
@@ -155,8 +155,8 @@ int wm_subwindow_open(wmWindow *win, rcti *winrct)
swin->swinid= freewinid;
swin->winrct= *winrct;
- Mat4One(swin->viewmat);
- Mat4One(swin->winmat);
+ unit_m4(swin->viewmat);
+ unit_m4(swin->winmat);
/* and we appy it all right away */
wmSubWindowSet(win, swin->swinid);
@@ -279,9 +279,9 @@ void wmLoadMatrix(float mat[][4])
glLoadMatrixf(mat);
if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW)
- Mat4CpyMat4(_curswin->viewmat, mat);
+ copy_m4_m4(_curswin->viewmat, mat);
else
- Mat4CpyMat4(_curswin->winmat, mat);
+ copy_m4_m4(_curswin->winmat, mat);
}
void wmGetMatrix(float mat[][4])
@@ -289,9 +289,9 @@ void wmGetMatrix(float mat[][4])
if(_curswin==NULL) return;
if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW) {
- Mat4CpyMat4(mat, _curswin->viewmat);
+ copy_m4_m4(mat, _curswin->viewmat);
} else {
- Mat4CpyMat4(mat, _curswin->winmat);
+ copy_m4_m4(mat, _curswin->winmat);
}
}
@@ -317,8 +317,8 @@ void wmPushMatrix(void)
printf("wmPushMatrix error already pushed\n");
debugpush= 1;
- Mat4CpyMat4(_curswin->viewmat1, _curswin->viewmat);
- Mat4CpyMat4(_curswin->winmat1, _curswin->winmat);
+ copy_m4_m4(_curswin->viewmat1, _curswin->viewmat);
+ copy_m4_m4(_curswin->winmat1, _curswin->winmat);
}
void wmPopMatrix(void)
@@ -329,8 +329,8 @@ void wmPopMatrix(void)
printf("wmPopMatrix error nothing popped\n");
debugpush= 0;
- Mat4CpyMat4(_curswin->viewmat, _curswin->viewmat1);
- Mat4CpyMat4(_curswin->winmat, _curswin->winmat1);
+ copy_m4_m4(_curswin->viewmat, _curswin->viewmat1);
+ copy_m4_m4(_curswin->winmat, _curswin->winmat1);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(&_curswin->winmat[0][0]);
@@ -342,7 +342,7 @@ void wmPopMatrix(void)
void wmGetSingleMatrix(float mat[][4])
{
if(_curswin)
- Mat4MulMat4(mat, _curswin->viewmat, _curswin->winmat);
+ mul_m4_m4m4(mat, _curswin->viewmat, _curswin->winmat);
}
void wmScale(float x, float y, float z)
@@ -363,9 +363,9 @@ void wmLoadIdentity(void)
if(_curswin==NULL) return;
if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW)
- Mat4One(_curswin->viewmat);
+ unit_m4(_curswin->viewmat);
else
- Mat4One(_curswin->winmat);
+ unit_m4(_curswin->winmat);
glLoadIdentity();
}