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authorJulian Eisel <julian@blender.org>2020-03-17 22:20:55 +0300
committerJulian Eisel <julian@blender.org>2020-03-17 23:42:44 +0300
commitdc2df8307f41888bab722f75fa9e73adecf86b72 (patch)
treef83c54f43e27a07e9cb9fed306d79b08864f29f2 /source/blender/windowmanager/intern/wm_surface.c
parent406bfd43040a5526702b51f88f1491cb61aecedb (diff)
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
Diffstat (limited to 'source/blender/windowmanager/intern/wm_surface.c')
-rw-r--r--source/blender/windowmanager/intern/wm_surface.c118
1 files changed, 118 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_surface.c b/source/blender/windowmanager/intern/wm_surface.c
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index 00000000000..cb575cc8f7d
--- /dev/null
+++ b/source/blender/windowmanager/intern/wm_surface.c
@@ -0,0 +1,118 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup wm
+ */
+
+#include "BKE_context.h"
+
+#include "BLF_api.h"
+
+#include "BLI_listbase.h"
+#include "BLI_threads.h"
+
+#include "GHOST_C-api.h"
+
+#include "GPU_batch_presets.h"
+#include "GPU_framebuffer.h"
+#include "GPU_immediate.h"
+#include "GPU_context.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+#include "wm.h"
+
+#include "wm_surface.h"
+
+static ListBase global_surface_list = {NULL, NULL};
+static wmSurface *g_drawable = NULL;
+
+void wm_surfaces_iter(bContext *C, void (*cb)(bContext *C, wmSurface *))
+{
+ for (wmSurface *surf = global_surface_list.first; surf; surf = surf->next) {
+ cb(C, surf);
+ }
+}
+
+void wm_surface_clear_drawable(void)
+{
+ if (g_drawable) {
+ BLF_batch_reset();
+ gpu_batch_presets_reset();
+ immDeactivate();
+
+ g_drawable = NULL;
+ }
+}
+
+void wm_surface_set_drawable(wmSurface *surface, bool activate)
+{
+ BLI_assert(ELEM(g_drawable, NULL, surface));
+
+ g_drawable = surface;
+ if (activate) {
+ GHOST_ActivateOpenGLContext(surface->ghost_ctx);
+ }
+
+ GPU_context_active_set(surface->gpu_ctx);
+ immActivate();
+}
+
+void wm_surface_make_drawable(wmSurface *surface)
+{
+ BLI_assert(GPU_framebuffer_active_get() == NULL);
+
+ if (surface != g_drawable) {
+ wm_surface_clear_drawable();
+ wm_surface_set_drawable(surface, true);
+ }
+}
+
+void wm_surface_reset_drawable(void)
+{
+ BLI_assert(BLI_thread_is_main());
+ BLI_assert(GPU_framebuffer_active_get() == NULL);
+
+ if (g_drawable) {
+ wm_surface_clear_drawable();
+ wm_surface_set_drawable(g_drawable, true);
+ }
+}
+
+void wm_surface_add(wmSurface *surface)
+{
+ BLI_addtail(&global_surface_list, surface);
+}
+
+void wm_surface_remove(wmSurface *surface)
+{
+ BLI_remlink(&global_surface_list, surface);
+ surface->free_data(surface);
+ MEM_freeN(surface);
+}
+
+void wm_surfaces_free(void)
+{
+ for (wmSurface *surf = global_surface_list.first, *surf_next; surf; surf = surf_next) {
+ surf_next = surf->next;
+ wm_surface_remove(surf);
+ }
+
+ BLI_assert(BLI_listbase_is_empty(&global_surface_list));
+}